
Hello warriors!
New load of gameplay improvements and bugfixes just hit the server! Thank you all for helping us finding all remaining issues which made it through our intense internal synchro/controller tests - this patch address many of them, as well as reported balance issues. There’s also a server-side optimization improvement and tweaks done to various systems.
Enjoy and see you in battle!
Changelog v.0.8.1.5.1
Gameplay:
– Synchro tweaks: improved synchronizing players with low and unstable framerate and improved overall synchro, especially when turning
– Improved snaps when a player gets between the client- and server-side position of other player or when player jumped down on client but server-wise they still remain at top of a building – these issues were occuring in case of the server-side lags occur
– Reduced Glory gained for siege events in order to make it more balanced compared to amount of Glory gained for capturing flags
– Added displaying requirements to be included in the weekly Glory count up and get the weekly CP reward in the Glory window
– Added test version of a system which contextually increases the network updates tickrate when specific server isn’t crowded – while the minimal tickrate hasn’t been changed,this change should effect in overall better servers’ performance
Fixes:
– Fixed an issue causing that two players could hit the other one at the same time with full power attack when one of them should be interrupted
– Fixed an issue causing that attacks used to be executed 70% slower when clicking LMB very fast (thanks to MightyKitten and Medller for sending videos showing this issue!)
– Fixed an issue causing glitches in female NPCs movement
– Fixes and tweaks to Sangmarian questlines
– Fixes to experience/chances boost cards
Note:
As we have recently found out that the Steam's Family Sharing feature can be, and most probably already is being used for several exploits meant to workaround several in-game mechanics, which in long-term could lead to serious balance issues, we'll be soon forced to turn it off, for the same reasons for which most of the online games don't support this feature as well.
