
Hello!
New update is live – time to dice! You can play both the NPC vendors and the other players inside a tavern in your nation’s capital city. We’re excited to see this feature in-game – it’s another important step towards making the Gloria Victis world alive and its’ immersion. We hope you’ll love it as much as we do! As always, there are also many fixes and gameplay improvements. Check them on your own!
See you in battle!

Changelog v..0.8.8.7
Quality of Life:
– Introduced dice which you can play by using the dice table in your nation’s capital city; you can play against the NPC vendor or other players, selecting them the in-game lobby; in the nearest future we will add predefined dice tables in locations controlled by players, including the guild castles, as well as the player-spawned tables
– Added taverns near spawnpoints in Dunfen and Mereley, like in Baalhammon, where the dice tables are placed
– Added 7 new pieces of music thanks to courtesy of our friends and partners from the Orkiestra Świętego Mikołaja (EN: “Santa Claus’s Orchestra”) band – these tracks are played when you dice, and soon will play in the in-game taverns; you can read more about the band and follow their awesome work at their official website and Facebook fanpage
– Improved the quest objectives panel displayed on HUD, adding displaying the questlog key (by default: L) and changed the progress icon to percentage progress to improve the interface clarity and help new players learn the game
– Updated the NPC dialogs interface, which required a significant amount of backend improvements – the old dialogs management system prevented us from performing the next large client-side optimization but now we can start working on it; there shouldn’t be any change visible in the dialogs themselves, as they passed our internal tests, but if you’d encounter any problems with dialogs, namely quest ones, please report them using the in-game bug reporting tool
– From now on, the maximum amount of experience gained is limited by the player’s level (higher the level, lower the maximum value) in order to prevent accidental situations which would allow some players achieve the higher levels much faster than other players
– Removed gaining Nation Points by Greenleaf players and obtaining NP for killing these players because the situations used to happen when a higher-level player would grief new players to farm NP on them
– Improved the NPCs placement and their waypoints inside the Fort Dunfen
– Added sprinting hints to the keys hints displayed in the top-left corner of the screen
– Updated the PVP event and Glory Heroes memorials in the arena
– Added additional spawnpoint for new players in the last stage of the 1st Sangmarian questline
State of War:
Due to the recent time change on our servers, we had to check the State of War timers for all guilds. We didn’t find any serious issue but in order to prevent any potential problem with timers, we’d like to ask the leaders of guilds/alliances owning guild castles to check your State of War and, if needed, to set them again. Thank you in advance!
Also, we updated the Dukla server’s State of War timeframes to prevent them overlapping with the servers’ restarts and make them fit well for most of this server’s Community.

Fixes:
– Fixed an issue causing that killing a player during the siege preparations who is from the same nation as the guild owning the target province but not belonging to that guild didn’t increase the preparations progress
– Fixed an issue causing that if the guild owning a province upgraded its’ main building after the siege preparations were completed, the Guards Commander and other NPC guards would to respawn
– Fixed the wreath texture in the Scout’s Helm
– Fixed an issue causing that character could get stuck at the upper floor of the separate spawn building in some upgradable locations
– Fixed an edge-case issue causing that the Black Sickle Chieftain wouldn’t spawn properly when a player with active quest to kill him was in the quest’s area
– Added additional spawnpoint for new players in the last stage of the 1st Sangmarian questline
– Removed gaining Nation Points by Greenleaf players and obtaining NP for killing these players because the situations used to happen when a higher-level player would grief new players to farm NP on them
– Fixed an issue causing that players were being held too long in the combat mode which reduces the movement speed after being hit, holding and releasing attacks and kicks, holding block and blocking enemy attacks – this state should last 3 seconds from the end of the last combat action ,but very few players were able to solve the bug on their side, which was false-reported by other players as speedhacks
– Improvements to the location permissions management in the upgrade overview
– Reduced the respawn time of the attackers in regular siege events to improve their balance and give the attackers real chance to capture location without being spawn-camped
