
Hello warriors!
Another load of gameplay improvements and fixes just went live! There are significant world PVP balance improvements, gameplay tweaks and numerous fixes. We also made several server-side optimization changes - it was possible thanks to all the data we gathered during the recent sale. Huge thanks to everyone playing Gloria Victis over the last week!
On the other hand – we’re going to Poznan Game Arena next Friday! PGA is the largest gaming event in Poland and we’ll showcase Gloria Victis over these 3 days to thousands of visitors. See you there!
See you in battle!

Changelog v.0 8.6.10
Balance:
– Improved the defending forces in the native castles (placed closest to the nation’s capital: Blackrock, Volkvar, Waterford, Skogar, Dimar, Haddah) by adding more guards with quicker respawn in the inner courtyard, adding the top guards (Knight/Huskarl/Faris) to each ring and increasing the aggro range of all guards – this change applies only for the native nation, in order to give more opportunities to defend a castle after being pushed so far back
– Improved the defending forces in the non-loot forts by adding the top guards (Knight/Huskarl/Faris) and reducing respawn time of guards in these areas – this change applies only for the native nation, in order to give more opportunities to defend a fort after being pushed so far back
– Reduced the ballistas loading time from 15s to 10s in order to help dominated nation to defend the lands
– Fixed an issue causing that the NPC guards couldn’t walk up the stairs in gatehouses
– Improved the prices balance of items available in the NPC vendors’ assortment in order to create the demand for gold and goals for new players
– From now on, in order to eliminate the crafting leveling exploit, no weapons or armors obtainable from NPC vendors should be possible to disassemble
Gameplay:
– Several server-side optimization improvements
– Disabled placing the player-spawned objects (plants, campfires and tents) in the arena, nation flags and guild castles, except for the farming areas at farms
– Moved checking if the player’s inventory is full to the beginning of gathering resources and harvesting player-spawned plants – so far the checking was done once the progress bar went to the end
– Added Simple Compress – low-tier version of bandages which regenerates lower amount of HP but it’s easier to craft, in effect lowering the entry level to become a battle medic; its’ recipe can be bought from the basic vendors
– Improved message informing about not having enough Contribution Points when trying to purchase an item from Glory Quartermaster
– Added displaying shops names in the NPC shop window
– Added missing translations of the nations names in the character creation window
Fixes:
– Fixes to issues causing that guild provinces couldn’t be captured during State of War or their upgrades weren’t being loaded properly after the server restart – such issues have just occured for the first time but we already found solution to them
– Fixed an issue with the boss stages in quests on link between Midland and Sangmar Empire, which caused giving a reward twice
– Fixed an issue causing applying buffs from territories controlled by the player’s nation on all servers, not only on the main one
– Fixed buffs applied by beer
– Fixed an issue causing that once an item rot during a session, then the same item was stacking with the rotten ones and getting instantly rotten each time it was obtained during a given session
– Fixed an issue causing that a player killed during an arena duel couldn’t be looted on the next death in the open world
– Numerous fixes to issues causing releasing attacks in slow motion in various cases on higher ping
– Fixed an issue causing that the doors in gates would get lock and indestructible if got destroyed during the closing animation
– Added 4 new skins to the Praetorian’s Heavy Helm: The Ancient Ones' Helm, Battleborn's Helm, Imperial Champion, Warbringer's Helm
– Fixed an issue allowing to take the logging in reward multiple times in edge cases
