Greetings!
Another weekly update just hit the servers! It introduces more than 20 new events near Audunstede, Leaktown and Twinfall, again expanding the player’s ability to level up their character. The world of Gloria Victis becomes more credible as well, as it reacts more to the your actions: from now on the Gold Griffins event will start only once specific conditions have been fulfilled. This change has been applied to Ragi and Brandon as well – in nearest future the latter will be moved to the recently added mountain castle North-East of Scarsdale!
There are also numerous improvements and fixes, including ally units supporting attacking nation during siege event, improved behavior of NPC enemies in combat and useful improvements done to the game interface.
See you on the battlefield!
Changelog v.0.6.5.9
Gameplay:
– Added guards units supporting attackers during siege event
– Added more than 20 new events near Leaktown, Twinfall and Audunstede which launch if player’s nation control specific settlement
– Added first version of events with Brandon and Ragi – they will no longer spawn on server restart
– Modified Gold Griffins event – from now on players need to finish 2 bosses (Rejected Leader and old aurochs) events near Leaktown to start it
– Improved NPCs behavior in combat – from now on their attack speed as well as blocking and kicking efficiency depends on their level
– Improved synchronization of players’ characters and NPCs
– Improved animation of receiving damage – it doesn’t cause problems with hit detection anymore due to better blending of upper and lower body animations
– Slightly increased time between start and end of attack (it should minimize the feeling of getting damage before seeing animation of enemy attack with high ping)
– Increased overhead damage modifier for Crusher’s Sword to 1.4
– Added icons of in-game memorials and NPC targets in kill/protect events
– Added visual and audio effects of receiving damage displayed on screen
– Added interface animation indicating low stamina
– Slightly enlarged small animals (foxes, chickens, geese)
Fixes:
– Fixed issue allowing to deal damage with kick instantly after releasing the kick when cancelling attack with kick
– Fixed an issue causing that gates were remaining destroyed after capturing location
– Fixed an issue causing that sound effects of death weren’t played on humanoid characters
– Fixed an issue causing that cave leading to the old giant’s lair was blocked
