
Hello warriors!
We’re now working on a Halloween content update, which will introduce a new world event and unique items to obtain! It’s aimed to be introduced this week, hopefully along with other huge changes which we’re working on at the moment: the crafting update and player-built crafting workshops! But we also wished to address the recent Community request. On this occasion, we just applied a bonus update which improves the world PVP balance!
There are changes done to the Links/Fast Travel system and a bonus incentivizing new players to join the least populated nation. There are also several gameplay and graphics improvements, which we’ve done in between of working on the upcoming update. Check out today’s changes and stay tuned for the huge update coming this week!
See you in battle!

Changelog v.0.8.6.13
– Updated the Links/Fast Travel system – from now on, you can only move to locations which are “native” to your nation and are connected to your capital; Fast Travel is limited: for Midlanders up to Rodrock Fort and Greenport, for Ismirs to Tenebrok and Ulfgard and for Sangmarians to Scarsdale and Seaclaw; also, Midlanders and Ismirs can move to Lord’s Wrath Abbey, Midlanders and Sangmarians to Lordly Haven and Ismirs and Sangmarians to Hordun Temple; this change is done to reduce the occurence of the dominating nation moving all around the map using the Fast Travel system, making the other nations unable to recapture their territories
– Introduced an Experience buff for new characters created in the underpopulated nation (one which had 33% less active players over the last month than any other faction) which gives 30% higher experience gain for the first 24 hours actually spent in-game with such character; this buff has been added to incentivize new players to join the least populated nations, level up quicker and support their nation; as for now, it has been applied to the Sangmar Empire, which at the moment has both the lowest amount of active players and the least new characters created in the recent time, the buff will remain applied to the Sangmar Empire until the balance is stabilized and, if needed, applied to any underpopulated faction in future
– Further server-side optimization improvements
– Started improved the smoothness of the humanoid NPCs and environment models appearing on the player’s screen, especially in the capital towns – there are still remaining issues related to it but we’ll be working on removing them in the nearest days, so hopefully most of such cases will be solved on the next regular update
– Further improvements to the building models in Baalhammon – Level of Details display ranges and texturing
– Improved the feathers visuals in the Praetorian's Helm’s skins
– Added displaying the exemplary, representative equipment sets for each nation in the first step of the character creation
– Fixed refreshing the animations of another player’s character after they removed an item from the character’s body, i.e. after removing a bow the character would still be displayed shooting arrows
– FIxed an issue causing that randomizing the character’s name in the character creation window caused changing the selected equipment
