
Hello warriors!
We caught a breath after showcasing Gloria Victis at Poznan Game Arena last weekend, and got back to work with doubled powers! New update, filled with many improvements and fixes, just hit the servers. We adjusted the flags balance in the “Valley of Death” tournament, as well did several AI improvements. There are also further optimization changes, both client- and server-side. Moreover, we’d like to give you an insight at our current work, and what you can expect in the very next updates!
Work in Progress
First of all, we’re continuously working on optimizing both the client and servers to provide you as smooth gameplay as possible. We’re doing progress each week, and it wouldn’t be possible without all the data we collected over the last two weeks, after the recent population boom. On this occasion, we’d like to thank all the active players once again!
On the other hand – Halloween is coming! As every year, you can expect some new epic stuff, including unique items to obtain. Also, there will be a brand new world event, telling a thrilling story of greed, slavery and sea wolves. It will come with a new, unique-themed location too, so stay tuned!
We are finishing a major crafting update! It’s aimed to improve the crafting gameplay in order to make it more attractive. There will be a new type of workshops for refining materials, where you put resources and set a production queue. Once it’s set, the production goes on, so you won’t have to stay at a workshop to process resources into materials. This change will make the Gloria Victis' realistic and in-depth crafting system more accessible for new players. Also, with this change, you will receive the possibility to build your own processing workshop in the world!
See you in battle!

Changelog v.0.8.6.12
– Several client- and server-side optimization improvements
– Optimized the Sangmarian capital city location (client-side optimization)
– Improved the “Valley of Death” PVP tournament points balance – until now the amount of points generated by a central flag was so high that a nation which captured it had almost a certain win, as it’s hard to recapture it; from now on, the side flags generate more points: holding 2 minor flags is as beneficial as holding the central one, so in order to win, a nation will have to even slightly engage in fights over the minor flags too; this change is done to allow every nation to have a chance to win a tournament, even if it wasn’t the first to capture the central flag
– Disabled attacking the storehouses’ doors in guild locations controlled by the same nation
– From now on, most of the animals and some of the world bosses monsters can’t be staggered
– From now on, some of the monsters and animals can’t be stunned
– From now on, attacking NPC enemies with a shield bash increases their aggro on the attacking player
– Improved the NPC guards placement in the “River Outpost” world event to make more space to walk through it for players
– Added “Lack of space in the container” notification displayed when a player tries to drag an item directly to an inventory/deposit bag which is full
– From now on, NPCs are looking at players near them
– From now on, sprinting into an unarmed idle NPC causes displaying an NPC animation of being struck
– Improved interacting with levers in quests and events
Fixes:
– Fixed an issue causing that some gates in guild locations couldn’t be attacked when it should be possible
– Fixed positions of some quests in the Ismirean starting questline
– Fixed an issue allowing to loot the NPC/container drop multiple times
– Fixed an issue allowing to instantly unequip an item by dragging it from body directly to the inventory bag
– Fixed an issue allowing to put items from the Trade window into hotbar slots
– Several minor fixes to displaying items in various windows
