Hello, warriors!
New update is live! This week we’ve added new endgame events which you can find in the PVP zones on each link. They include world bosses in the final stages so you can loot precious rewards! We’ve added the tournament assists system and personal score too – for each action you will gain individual points which affect the rewards you will get, so from now on your contribution during the tournament will be rewarded properly! There is also a next part of the announced server-side optimization changes, as well as tons of gameplay improvements and bugfixes.
Enjoy and see you in battle!
Changelog v.0.7.8.2 Alpha
Gameplay:
– Added new events on each link in the PVP zones to replace randomly spawning Brandon’s/Ragi’s cohorts and Dark Knights – the Cohort Strikes Back; these events are visible for all 70+ level players, can be done regularly and it’s possible to solo them, although it won’t be easy; events consist of several stages – the last stage is fighting one of following bosses: Ragi’s Cohort, Brandon’s Cohort or Dark Knight
– Introduced counting the player’s individual score during the tournament for specific actions, such as kills, assists, defeated guards, captured flags, and assisting in capturing and defending flags
– Improved the Area of Interest system which is responsible for the server-side optimization, it also fixes issues with long loading of the upgradable locations – thank you in advance for reporting any encountered issues with network objects, such as invisible NPCs
– Improved the shield attack synchronization between animation and registering damage
– Disabled applying stun after kicking a blocking player in the back
– Reduced the shields’ resistance by 25%
– Disabled losing Glory Points at death from falling down
– From now on shield bash drains 2x more stamina than regular attack done with weapon
– Improved loading the Market’s content
– Restored the crafting events in Mereley
– Removed collisions from scaffoldings at the upgradable objects in order to fix issues with being accidentally blocked by a spawned scaffolding
– Added Styrsman’s Shield icon
– Improved halberd’s grip position and attack range
– Updated memorials in the arena
Fixes:
– Fixed an issue preventing player from moving after the stun’s end
– Fixed interrupting the player’s stun by NPCs’ attacks
– Fixed an issue preventing players from attacking and shooting through open or destroyed gates
– Fixed low-level event south of Dunfen, at the edge of swamps
– Numerous fixes to bugs and level design glitches reported through the in-game reporting system
– Fixed edge case causing cleave attacks weren’t working if a player had added ability points into powerbar-related abilities
– Fixed an issue causing that NPCs reaction time was constant and added randomizing their reaction time for each action – in general, NPCs with higher level will now be more challenging
– Fixed translations of the NPCs names
