Hello, warriors!
Although we have just released the 100th update since the Early Access launch, we don’t stop working hard on improving Gloria Victis! First of all, the today’s update adds new combat mechanics – arm endurance for shield blocking, shield attack and cleave attacks for 2-handed weapons. There is also the PVP assists system – from now on the amount of both experience and Glory Points earned from PVP will depend on how much damage you dealt to the enemy! We’ve also introduced the first iteration of recently announced server-side optimization and tons of gameplay improvements. Enjoy!
See you in battle!
Changelog v.0.7.8.1 Alpha
Shields & Combat:
– Introduced the Cleave mechanics – from now on strong attacks (red powerbar) with 2-handed weapons, except for spears, deal damage to up to 3 enemies; only the first target gets full damage and can have their attack interrupted; the attack stops when hits a building or gets blocked
– Introduced the arm’s endurance for blocking with shield which tells how many attacks can be blocked until the arm gets numb; when it happens, you can’t block with a shield for some time and have to block directionally like when using 1-handed weapon without a shield; this feature has been added to improve the combat balance which was disturbed by the shield meta – intentionally we haven’t added destroying the shields during combat because it would be exploitable and would force players to carry many shields in their inventory to replace damaged shields in the middle of the fight
– Added shield’s resistance parameter which determines how many attacks you can block with specific shield until the arm will get numb
– Added shield attack which stuns the enemy if they don’t block and staggers blocking targets (the same stagger which is applied when the enemy blocks your weak attack) – to attack with a shield, press LMB while holding block
– Redesigned the shields crafting branch, fixing their balance and adding Azebian shields with recipes
– From now on stun is being disabled by the first received hit – while it won’t change the 1v1 combat, it will remove the stunlock which was frequently happening in group battles (known issue: NPCs’ attacks don’t disable the stun)
– Reduced the general stamina drain by 50% though from now on even block with 1-handed weapons drains stamina and drain for imperfect blocks in doubled
Gameplay:
– Introduced the PVP assists system – from now on earned experience and Glory points depend on dealt damage
– Improved AI algorithm which was getting stuck after hitting the player’s block so from now on fighting the human enemies should be more challenging (if it would be too hard for new players, please let us know!)
– Improved balance of disassembling items in order to fix the issue allowing to buy items from NPC vendors and sell the materials gained from disassembling for higher price
– From now on muting players is being saved in database – you can show and edit the muted players list by clicking “P” and opening the “Muted” tab
– Increased the NPC’s respawn time in dungeon on the Azebian Empire starting area
– Added Russian translation of the NPCs’ speeches
– Introduced first iteration of the recently announced server-side optimization improvements; these changes allow us to implement further, much more complex optimization improvements which we are testing now
