Hello, everyone.
Since Halloween is here, we decided to participate with a small detail. This week's update brings a new look for Heart, a little less techy, but as lovable as it always was.
In coming updates Heart will recover its usual looks and this Heartloween set will be part of the available equipment. It will of course feature appropriate abilities and power ups.
We hope that will answer the eternal question: can robots be afraid?
Important changes
This build also includes some considerable balance tweaks, which we hope you will welcome:
- Enemies tend to get much closer to Heart. That should make them a little more aggressive than before.
- Turrets in level 2 fall much faster. This should stop Heart from running away from police control areas, preventing the issues that caused.
- It is no longer possible to evade while jumping. This made some equipment (e.g. Italian Boots) hard to balance, and also changed the game a little too much. We will continue tweaking what can and cannot be cancelled into an evasion in coming builds.
- We have changed the way the equipment is spawned, so we can integrate the unlocking system later on. Except in very specific situations (hint: some weapons come on rails), no piece of equipment should ever appear twice in a run. Other than that, this change should be invisible to players.
We have also decorated some parts of the city and made the COPS ambush in the sewers easier.
Known game breaking issues
Problems we are aware of, which can impact the game experience:
- Sometimes flybots remain inside their insertion boxes. If this happens in an arena, it will probably be unbeatable.
- In level 2, a considerable amount of bolts might appear in certain rooms, severely affecting framerate.
- Gamepads fail to be recognized in MacOS systems.
We are trying hard to fix these issues. Once we're done with them, we'll make a hotfix release.
Bugfixes
The list of bugfixes is smaller this week. But don't fret. We will get back to bug squashing as soon as some major stuff is implemented.
- Falling into the void in boss room of level 2 (reported by Sleepinggiraffe)
- Italian boots jump-evade combo (reported by Captain Vag Disaster)
- Linux builds fail if install folder has spaces (reported by Uboa Noticed You)
- Some equipment were spawners incorrectly placed