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UPDATE #20: BUGFIXING, ALL ENEMIES, DIALOG IMPROVEMENTS

Since we fixed several important bugs this week, we decided to get one build out fast. Not much content, but lots of things work better now.

DIALOG SKIPPING/FAST FORWARDING

We have finally had the time to tackle this issue. Now, all dialogs that can be seen more than once, can be skipped using the Upgrade button (Start/Enter). And all dialogs, even those that cannot be skipped, can be fast forwarded through with Jump or Attack. We have removed the uncomfortable pause after each dialog block, so things should flow much better.

COMPLETE ENEMY LIST

The list of seen/defeated enemies is now complete, so those who defeat QUASSY can check it out in there.

We also fixed a bug in the list introduced in the last build.

To mark the ocassion (and make sure it all works properly) in this build the list is completely unlocked. You can check each and every enemy, including the bosses, for a limited time. In the future, you'll have to earn this.

BUGFIXES

And, as usual, the list of bugs we have tracked and defeated.

  • [Baelmung] Throwing weapons stun Heart when hitting blockers
  • [Marky Mark and the Funky Bunch] Character keeps running if it was at start of cinematic
  • Move shinken teleports
  • Beatsitk air needs improvements
  • Some throwing weapons go to the gorund if thrown downwards from the air at too low a height...
  • Check police turrets hurt you when falling
  • Deactivate collisions with Dead enemies
  • Make sure one of the grenade upgrades make it explode on contact
  • Smallbot kicks are too fast
  • Review smallbot shields
  • [Baelmung] Enemy skills damaging other enemies, then no longer myself
  • [Baelmung] Combos stop damaging after several hits (for real this time =)
  • Flybots should come down even when really close
  • [Wriggle Nightbutt] American Shield disappearing permanately
  • Boomerang is OP
  • Blade on a stick is scaled much lower than it should
  • Freeze and damage modifiers applied by weapons stack too much
  • Badass Knight can be stun locked when hit from the air
  • Leaving a room with a police arena bugs it
  • You can run out of some police arenas