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UPDATE #16: LEVEL 3 IMPROVEMENTS AND LEVEL 2 FIX

Hello again. This week we are bringing some balancing and bug fixing to the game.

City performance improved

The most important thing to remark is that we finally managed to fix the bug in the city level which made the game run terribly slow as soon as the COPS turrets or lifter were in view. There is still room for improvement regarding framerate in that level, but at least it now is playable. Thanks for your patience on this one and, if you're interested in knowing the cause, you might want to check our devlog (http://forums.tigsource.com/index.php?topic=34470.msg1121788).

One Per Cent equipment revision

The One Per Cent Arms, Suit and Pants were either too good, or not balanced. We have changed how they work, so their benefits scale linearly with the current player experience, as expected. They have also been improved and the cost of each upgrade has risen accordingly. Also, since we are hearing too many players complain about the game's speed, we are slowly reducing the maximum possible speed. The pants top speed has gone from 1.35 to 1.2, so the maximum speed achievable in the game (for now) is around 1.5.

Mac issue

We are not very sure on this one. The city level does not run in our Mac machine. It might be related to it having been updated to Yosemite or not, but we are not sure. We'd really appreciate if other Mac players could give it a run and report their findings.

Space lift

We have added clouds and particles around the rooms, so it gives a better feeling of ascension. Some room configurations have been updated, so the level is a little easier to navigate. There is still a lot of work to go, but we hope things will be smoother from now on.

We have also added a new, smaller version of B0SS in level 3. It currently uses BDSS's art, but we will integrate its new look as soon as we get it.

Bugs fixed

Apart from the mentioned bug in the city, these are the most relevant issues we fixed:

  • Windowed mode does not work
  • Lights are disabled when going back into a space lift room
  • Explorer hat is still using Clockwork lens art in-game
  • Big performance drops on level 2

Coming next

We are now working on the final battle of the game and the space lift level (needs better platforming and more equipment spawns). We will continue working on improving the game's performance, too, specially in the city and sewers.