Today, a little earlier than usual, we are releasing a new build of the game. It includes several new body parts, most of them belonging to full sets, a long needed change to make scrapping more attractive, plus several fixes.
As always, some things might not work as expected. If you come across a bug or an issue, let us know in the game's discussion section.
New equipment
We have included, among others, full sets which can be unlocked by defeating B-0SS KNIGHT and FRANKY. The mix also includes the full police and scavenger sets. All of them have some very cool abilities, which we're sure you'll enjoy.
With this update, we reach 90 equipment parts/weapons in the game. We are getting close to the point where we have every single piece of equipment we want!
Improvements to scrapping
The number of hearts recovered when scrapping equipment was a little underwhelming, so most people simply didn't use it. Now, most equipment should recover at least 1 full heart, or more, if the part is not upgraded. We have also added a new upgrade for Heart, which makes it recover 50% more hearts per part scrapped, apart from giving it one extra heart. Consuming your equipment is now a much more rewarding action.
The other problem with scrapping was that some people wouldn't even notice the option. To fix this, we have made the button larger. It also displays exactly how many hearts will be recovered by scrapping the weapon or part.
As a reminder, you can scrap any piece of equipment from its upgrade menu. Use the red button at the bottom and live to fight another round!
We hope these changes make the inevitable cycle of "acquire, upgrade, replace" more enticing.
Bug fixes
One very relevant bug fix this week: Heart&Slash was not too friendly to vidcasts or video capture programs like FRAPS. It should behave properly now.
The other important fix is that enemies should get stuck in corridors a lot less than they used to. A small, hard to notice error in their configuration made them a little too picky regarding where to step.
[Megermum Lergens] Battle music continues into next playthrough most of the time.
Adjust mouse sensitivity for new version of InControl
[SikeNaw] Odd issues when recording
When Fraps is recording, going from game to menu crashes the game.
Biggrunt bodyslam particle does not play until on camera
Coming next
In the next build we expect to have a new enemy for the Space Lift level, plus a lot of bug fixing and improvements in it. If things go well, we could get a first working version of the final boss encounter. Because of its complexity, it will take several iterations to get it fully implemented, but we have to start somewhere.