Hi all,
we just uploaded a hotfix for the second weekly update. It includes several fixes (we'll go over all of them on the weekly update changelog) but most importantly, it includes possible fixes for two standing critical bugs: enemies and players going through walls and ceilingas and levels failing to load (and throwing the player into the void).
I say possible fixes because these issues do not reproduce anymore in our development computers, but we don't dare calling them fixed, since some of you were still having issues while we weren't.
Specifically, the level loading bug is something we haven't seen in two weeks, but you are still reporting. The collision detection failure we did experience sometimes, although not often, and it's now by all our test completely gone in our development computers.
The reason we feel unsure as whether the bugs are fixed is because these are engine quirks. That is, they don't come from specific mistakes we have done (that's easier to fix) but from hard to catch idiosyncracies of the engine (how collisions are detected and assets loaded) that we have limited control of. We love the engine we are using (Unity) and we wouldn't have been able to make this game without it, but every tool has its issues, and these seem to be the ones we are going to be dealing with.
So please, let us know: Are the level loading bug and the crossing walls/floors bug fixed? If they are not fixed, did you see any noticeably improvement (ie: there are still there but they are way less frequent)? Do you notice any performance gain or loss with these cahnges?
We'll be here, reading what you have to say.