At last, after a little longer than we wanted, the third and final level makes it into Early Access.
The space lift will take you from the sewers or the city to QuAsSy's headquarters, high above ground. This level is a lot more platformy than the previous ones, and very tricky, so watch out. QuAsSy's security are waiting for you.
As usual, there are still unfinished things which we will improve in the coming weeks:
- No equipment is spawned in the level yet. You'll have to get through with what you've got, for the time being.
- Some rooms are mock ups. Some will be scrapped, others improved, and new versions added.
- Two extra enemies are missing: one is not configured to spawn yet, the other one will be implemented next week. We might add a third one in the future, but it depends on several factors.
- There is no QuAsSy yet, and its room still needs some tweaking.
- There are no cutscenes yet. Specifically, there's no intro cutscene.
- You get a lot of XP from enemies you leave behind. We need to fix how that works.
- The particles/structure used when changing the scenery are placeholders. We need to either replace them or tweak them.
- Since this level does not use the minimap, it does weird things. It will be replaced with a customized minimap as soon as we can get the art done and implement its new behavior.
But, even with all this gotchas, we think this level feels good and plays very differently from the previous ones, even in this early stage. We hope you enjoy it too.
And, as always, if you find issues beyond those described above, let us know! We will keep working in improving things.
Oh, and we also did some bugfixes:
BUGFIXES:
-Fixed Boomerang, American shield, mine and PowerAxe bugs (thanks, sikeNaw).
-Adjusted mouse sensitivity for the new inControl version.
PS: Mac build will come early next week. We don't have access to our Mac right now.