Welcome again to the build parade!
Today we reach a very important milestone in development, after going through the city fixing long time bugs, making enemies better behaved and improving its overall experience.
LEVEL SELECTION IS NO MORE
Because of this, we have decided to finally remove the level selection menu. From now on, Heart will always start its adventure from the very beginning. This was the idea from the start, of course, so this should help us evaluate Heart&Slash final experience.
We've been working, with your wonderful help, having reported lots and lots of bugs and helping us locate them, in improving the game stability, and we hope it is now good enough to allow full runs regularly. We still have the ocassional memory crash when building levels, so we're trying to improve on that front next.
USER INTERFACE
Apart from this, we've reworked most of the menus, so they can now be easily localized to other languages. The usability should be the same, since we have tried to keep them as close to their original versions. Where that was not possible, we've looked for a nice looking alternative.
We really hope you like it now.
KNOWN ISSUES
We have detected that Mac builds have a very noticeable tendency to place no weapons in the Factory's starting room. Going to the menu and starting a new run usually grants a valid room.
We're trying to find the cause, but so far we've had no luck. We think this is a Mac only issue, but should anyone see this in Windows or Linux, we'd be very glad if you let us know.
BUGFIXES
As usual, several bugfixes are included in here.
- Police Shield Turrets don't spawn
- [(ISIG) JDEzekude] Spectralizer bugs out when evading QUASSY's attacks
- Dialog CONTINUE splits into multi-line
- Back button is not configured until done through controller mapping
- Bug with Slash quest console
- Collision on City tree is bugged
- On the tree room, maybe the lighting should changed slower
- Stuck on high bar