Ok guys, so, along with the usual small bugfixes adn QoL improvements, for this update we bring a fix a nasty memory leak issue we were having that was increasing memory requirements of the game for over 1GB.
This was found during the porting process to consoles, that are more fickle than PCs and thus allow us to see problems much more clearly. It's the perfect example on how the process of porting is helping improve the PC version till the final launch!!!!
This means the game should be now much more stable in systems that just meet our recommended specs. The game caps at about 2.6GB of RAM at the highest we have seen, so 3 free GB should be more than enough to avoid fatal issues now (before the fix, we could go up to 3.6 and maybe even touch 4GB in rare occasions).
Other than that, we bring several bugfixes. Below I list most, but not all of the fixes:
- [Tutorial] Lowest set of stairs has collision issues bug
- z-fighting in sewers entrance bug
- Herbie intro audio plays with a few seconds' delay bug
- Remove platform central pillars in Marble rooms task
- BDSS much, much harder to stun-lock
- Blockers in Elevator collide with player blockers bug
- Steel slicer air hard down attack stood still over Biggrunt's shield bug
- Water cannon turret attack is wrong bug
- Fire Blades strong attack cycling animations are misconfigured bug
- Turrets don't sound when they hit the ground bug
- Funny turret placement in 8-Square_Room enhancement
- Null ref on water particles bug
- Equipment can spawn twice (or thrice) in a run enhancement
- Fix chinese Tutorial translations on PC bug
- Missiles rotate in weird directions bug