Welcome to a new patch.
This time, we're doing mostly bugfixing. The most important affects level 3, to which we have mda some modifications, trying to solve issues affecting modules which never appeared after an arena, or the current module going away, taking the player with it. We have used the chance to tweak some rooms, making them easier to navigate.
We have also fixed an error cause by the water in the second level. It lead to some leaked memory, which might be the cause behind some player's having the level failing to fully load. We're still investigating if there are any other factors at play.
The full list of changes is:
- Fixed Boomerang and American Shield floating away when hit enemies were destroyed.
- Fixes to the third level.
- Fixed null refs in sewers.
- Fixed water and vegetation shaders, broken in patch 1.0.2 (only affected Linux players which got the patched version)
- Fixed Z-fighting in first level.
And, since patch 1.0.2 was only released for Linux, and extra fix for Windows users:
- Beatstick hard attack broke character animations if used in two different levels.
We will release updated MacOS builds tomorrow.
Thanks for the support!