
General
Item chests can now appear more or less frequently depending on your luck.
Barrels can now be broken with a single knife slash.
Item and cosmetic unlocks: first you need to kill 20 enemies to unlock something, then the required kill count increases.
Before: 35/40/45/50/55/60/65/70.
Now: 25/30/35/40/45/50/55/60.
Certain cutscenes can now be skipped with the interaction button.
Capitalization applied to most of the game's texts.
Reduced fade in/out time for scene transitions.
Item unlock interface has been improved.
Orb Plant
Some XP orbs generated by plants will now heal a tiny percentage of your health.
XP value per orb reduced from 2.17 (15.5 × 0.14) to 1.93 (15.5 × 0.125).
Coins
Minimum rare value increased from 25 to 35.
Maximum rare value increased from 51 to 55.
Chance of enemies dropping coins increased from 48.5% to 48.9%.
BitRick
Initial health increased from 305 to 315.
Speed reduced from 86.5 to 81.5.
Enemies
Melee
Initial damage reduced from 31.13 to 30.
Range
Initial attack cooldown reduced from 600ms to 560ms.
Initial projectile speed increased from 166 to 168.
Bomber
Initial damage reduced from 38.7 to 35.
Acid Thrower
Initial attack cooldown reduced from 780ms to 710ms.
Items
Vampire Teeth
Health points reduced from 10 to 7.
Piss Balloon
Spawn chance reduced from 30% to 27%.
Finger Splinter
Bleed application chance reduced from 15% to 14%.
Traps
Stone Ball
Initial damage reduced from 50 to 46.
Initial speed reduced from 70 to 49.
Bosses
Wtf
Speed reduced from 92 to 88.
Pc
Health reduced from 12,000 to 10,800.
Speed reduced from 103.5 to 98.
Cat
Health reduced from 18,950 to 15,120.
Weapons
Pistol
Initial reload time reduced from 1190ms to 1178ms.
Damage lost per pierced body reduced from 70% to 66%.
Smg
Damage lost per pierced body reduced from 75% to 70%.
Shotgun
Damage lost per pierced body reduced from 60% to 56%.
Assault Rifle
Damage lost per pierced body reduced from 63% to 58%.
Revolver
Damage lost per pierced body reduced from 65% to 62%.
Dart
Damage lost per pierced body reduced from 70% to 65%.
Upgrades
Damage
Rare value reduced from 14% to 13%.
Health
Normal value reduced from 12% to 10%.
Rare value reduced from 15% to 13%.
Power-ups
Axolote
Healing percentage reduced from 8% to 5.5%.
Many bugs have been fixed!!
