We sincerely apologize for the negative experiences some players have faced.
We’ll continue to keep the demo updated, balanced, and smoother than ever.
This update brings major performance, network, and graphics improvements.
⚙️ Fixes & Improvements
Extended Network Optimization The network system has been reworked to ensure less jitter, lag, and sync delay.
DX11 Transition with FPS Boost The demo now runs on DirectX 11, resulting in up to 50% higher FPS and a more stable gameplay experience.
DLSS Compatibility Fixed Fixed an issue preventing DLSS from working on NVIDIA 20xx and 30xx series GPUs. DLSS now functions properly on supported hardware.
Hunt Trigger Issue Fixed Fixed a bug where hunts could start while players were outside the house.
Temporary Character Removal The characters “Nun 2” and “Priest 2” have been temporarily removed due to technical issues. They will be reintroduced after fixes are completed.
Language System Update Fixed issues where some languages were not loading properly. Added new language options and improved overall translation handling.
💡 Player Feedback & Future Plans
A More Detailed Demo Is Coming We heard your feedback! A more extensive demo is in development — bringing new mechanics from the main game in upcoming updates.
Brightness Adjustments We’re working to address reports about the game being too dark. Our goal is to improve visibility while keeping the horror atmosphere intact.
Gameplay Balance We noticed some players finish the demo too quickly. We’re rebalancing both demo and main game for longer, more consistent gameplay pacing.
How to Play & Easy Mode Tips We’re developing a new “How to Play” tab and an in-game tip system for Easy mode to help new players understand the mechanics better.
🎮 Your feedback is invaluable to us.
We’ll keep improving the demo together — thank you for your support!
— Triangle: Cursed Town Dev Team
