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v0.9.6.6 Released!

Today's update makes a number of behind the scenes changes, many in the server code:

- Fixed a bug in the server providing better in-game stability
- Increased wait time before trying Connection Method 2 to 45s, which should help the 'logged in elsewhere' issue
- Increased stability of server-side weapon simulation
- Optimized error reporting
- Fixed a bug in the server code where player timers were not disposed of correctly
- The server now deals with storing weapons in a more robust manner
- Added increased clarity to a specific connection error message
- Server CPU limits reduced, which will lead to less disconnects