Fixes and Changes:
-Hitstop
- -Damage Limit added for player triggering hitstop, if player takes little damage the Hitstop won't trigger.
- -Flykick (a.k.a. Slide Jump kick) now triggers Hitstop.
-Enemy changes:
- -Lutum (The Zombie man), is now have longer animation which longer parry window for player and now has shorter wait time before the attack animation.
- -Canis (The fire wolf), now has longer wait time between attacks.
- -Enemies timer between attacks are slightly randomized now, so they don't look like synchronized in group.
-Smash Attack (aka the Stomp) is changed.
- -Now there 2 stage of Stomps.
- -Tabing and releasing the Slide button (CTRL), Cenk will do the lite Stomp, which doesn't deal damage or launch the light weight enemies, just for landing fast.
- -Holding the Slide button (CTRL), Cenk will do the heavy Stomp, which deals damage and launches the light weigth enemies.
- -While holding Cenk flips in the air and charges, you start falling once you release or change is complate
-Shotgun added:
- -Normally you should get the shotgun by playing the game and encountering it. Well.. that level isn't ready, so instead go to the Extras>Weapons tab, there just press the Shotgun button and now you get the shotgun. Kinda like Cheat.
- -Right now, Shotgun has both Weapon skill and Ultimate Skill that you can buy from the Skill station. There's not art for them yet.
If you have any feedbacks about these changes, please let me know from the Steam Forum.
One last thing, Game is now running on the Unity 6. I upgraded for some features that improves the development. I fixed some bugs and glitches that appears after upgrading but If you see any bug or glitch mostly visual, please let me know as well.
