Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.
April 5, 2017
Build Number 585, 12:30PM
Fixes:
- Fixed bad texture stretching on River Birch SpeedTree trunks on Isle of Storms and elsewhere.
- Avatars now play Flame Arrow charge and fire animations while running.
- Fixed the position of where avatars sit on chairs.
- Fixed an issue with crafted longbow and elven woodwind longbow losing their visuals.
- Fixed a bug where an avatar's arm is too stiff when attacking with 1-handed blades.
- Enemies should no longer get stuck on the fallen tree in Forest Siege overworld entrance.
- Instrument and equipped melee weapon no longer both visible while playing instruments.
- Prevent lich spawning in Sieges when Cabalists spawn.
- Fixed an issue that would prevent players gathering water from a fountain on a lot if fountain was set to private.
- The Night Step ability will now be greyed out if the player is over encumbered.
- Edvard in Solace Bridge will again prompt you if Charlotte Gray is too far away from you to get credit for saving her.
- "Auto Decline Duels" game option no longer requires a map change to be recognized.
- Fixed an issue that could allow players to access restricted homes via resurrection ankh.
- Added bottom-floor decoration surfaces to the Lord houseboat town-sized player house.
- Fixed non-textured desert backdrop mountains in scenes throughout Novia and Hidden Vale.
- Remote game clients no longer lose combat functionality after being stunned.
- Robert Villines in Blood River will no longer try to speak to you and end the sequence while you are still in combat.
- Artifact instruments will no longer break stealth.
- While work continues on the New User Experience, help entries now display more text in old-style windows to be less intrusive or overwhelming.
- MML song files can now be heard and observed by remote players.
- Whirling Blades plays the correct animation for 2-handed swords again.
- Target selection and leashing improved.
- Main menu and character screen backgrounds have been updated.
- Fixed flora in Artifice Entrance map to prevent it from rendering completely black on initial map load.
- Corrected errors with player town Magic Shop NPC buildings.
- After auto-declining a duel you can now participate in another duel.
Known Issues:
- Chaotic Clone is not distracting enemies.
- Not all items listed in R40 Instructions are yet in the game or Add On Store
- Cover System is not applying to magic spells
- Some of the Obsidian Cabalist abilities are still placeholder
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Lot Deeds cannot be purchased in Offline Mode
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
