Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.
April 4, 2017
Build Number 584, 11:15AM
Fixes:
- Fixed collision on a canopy in Vauban Pass.
- Added strafe animations for combat running with bow.
- Updated bow weapon idle animations.
- Updated rotation bow weapon file.
- Optimized asset loading time.
- Updated alignment of bow shooting animations.
- Offline crafting now works.
- Toned down the joker-face smile on the female giggle emote.
- Cleared grass from a player lot in Brittany Alleys.
- Linked audio in the obsidian forge to the correct mixer.
- Fixed some floating items in Blood River Massacre.
- Setting proper crafting flags on Cabalist Boots, now set to blacksmithing.
- Fixed VFX problem where flaming hands charge effect would last too long after igniting weapon.
- Fixed an issue with the ballet outfit incorrectly dropping a pattern.
- Removed a floating crate in Blood Bay.
- Fixed collision on dead mushroom men.
- Updated loot on Temna.
- Fixed crash on Linux and OSX when loading into player town Iron Gate.
- The missing skeleton from the airship in Blood Bay has returned from the ether.
- Devotionals tooltips updated to note “dramatic” increase in siege possibility when placed.
- Mounted animal head decorations are now closer to the walls they are placed on.
- Fixed the position of chandeliers in Wizard Tower player home.
- Adjusted a rock's collision in Brightbone Pass.
- Adjusted stairs collision in Small Old Keep player home.
- Fixed an issue where getting interrupted via damage could cause you to lose the ability to cast skills.
- Restored lights on Star Citizen Airship player home.
- Removed schedules from crown merchants in Central Brittany.
- Fixed a ladder that can be lowered for multiplayer in Kiln Cistern.
- Fixed a bug that prevented staves from being masterworked.
- Fixed loom attachment animations.
- Fixed a typo in the Ring of Cat's Grace artifact.
- Created decoration versions of Khopesh and Obsidian Sword.
- The knighting emote can now be used with 1-hand blades, 2-hand blades, 1-hand bludgeons, and 2-hand katanas.
- The Autumn Fairy Dress can now be equipped with leg equipment.
- Fixed a stuck spot on the fireplace in 4-story stone row house.
- Quest and tutorial tasks that trigger from double clicking objects in the world will now also work by dragging the item to yourself to take them.
- Updated NPC AI navigation in Solania.
- The description of clearing a player's current tasks at a town crier clearer has been made clearer.
- The side quest to find a missing report in the Crypt of the Avatar now correctly has an evaluation of danger appropriate for the monsters found within. (Note that this is a 5-skull tier dungeon and exploration of the dungeon is entirely optional for purposes of story completion.)
- Removed a bench that was intersecting the decorative planter in front of the bank in Broochash.
- Fixed a stuck spot in Serpent's Spine.
- Sivals Fel in Ardoris will no longer try to give out spare Necropolis Keystones.
- Fixed an issue with incorrect placement for the Ornate Rusted Iron Fence corner piece.
- Fixed an issue with keyword display for shine caretakers in Fortus End.
- NPC wisps seen while you are dead no longer have small black circles in the middle.
- Updated visuals for wood duck wings.
- Fixed a bug in the crafting UI that prevented the % chance to succeed from being shown when an item had a long name.
- Samael now knows his left from his right within Necropolis.
- Fixed corn turning black.
- A delay was added when meeting Edvard with Robert in Blood River so he doesn't wander off to open the gate in mid conversation.
- The weight on Blank Sheet Music was decreased to .1 from 1.
- The Oracle Orb of Obliteration is operational again.
- Increased the damage on environmental fire effect areas.
- Targeting will no longer choose the best target last.
- The angle for targeting will now be taken into account less for calculation of best targets.
- Fixed the visuals for watered soil within the agriculture system.
- The "Large Ornate Cordovan Harp" and "Ornate Kettle Drum" instruments now have the correct display names.
- Update to Spring Fountain w/ Candles for sorting issues.
- VFX from water elementals now renders correctly.
- Fixes for many tasks that were not clearing correctly. For more info on how to fix tasks that were bugged previously, please see this forum thread: https://www.shroudoftheavatar.com/forum/index.php?threads/tasks-not-completing-more-info-collecting-same.85359/
- Torches in Bloodbay now have the correct flame and smoke VFX.
- Attempted a fix for smokeheart and smokehearts emote visuals.
- Night Vision now correctly modifies ambient light levels for scenes that use the Color ambient mode.
- Fixed a typo with Alaina Post's keyword set in Ardoris.
- Fixed some issues with the dread rabbit of Etceter Crag Mines. Your hearty slap on the back reward awaits! (You will need to kill the dread rabbit again to register credit.)
- Fixed a possible issue with taking Charon's ferry to Malice from Spite.
- Added keyword hints to Eileen's request for money in Braemar.
- The light spell orb no longer appears behind the coals of blacksmithing stations.
Known Issues:
- Night Step is not functioning properly.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R40 Instructions are yet in the game or Add On Store
- Cover System is not applying to magic spells
- Some of the Obsidian Cabalist abilities are still placeholder
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Lot Deeds cannot be purchased in Offline Mode
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
