Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 40! How to Play instructions and game update notes on Release 40 are available here.
April 3, 2017
Build Number 583, 11:30AM
Fixes:
- Added decoration surface to the deck above the balcony in the Lord Founder boat home.
- Removed cloned-scene message in North Drachvald Spur from scene information.
- Fixed tooltip text colors for damage-over-time and debuff effects (now red instead of green)
- Adjusted stairs collision in Rustic 3-story water village home.
- The growth rate on the top floor of the Ornate greenhouse row home has been increased.
- Fixed decoration wall surfaces in the Shogun lighthouse.
- Cleaned up stairs collision in 2-story Blue Tile Roof row house.
- Fixed some width disparities in large roadway pavers.
- Updated Elementals to use new resistances system, this fixes an issue with Sand Elemental resistances.
- AI navigation in Nightshade Pass updated.
- Changed the biome, owner, and interconnections for “Isle of Xee” player town.
- Devotionals now contain a tooltip to describe that they increase the frequency of siege attacks.
- Fixed boulders with missing collision in South Broken Road.
- Toned down smoke VFX and made smoke more consistent on some torches and braziers.
- Updated visuals for the Medieval Carved Table and the Fancy Writing Desk.
- Removed schedule from master subterfuge trainer Birko Babbage in Ardoris.
- Assigned a tai chi schedule to Jeffrey Post in Ardoris.
- Moved flesh flayer spawner in Dysborg Ruins away from a tree limb.
- All fire within the keep in Battle of Solace Bridge now does damage.
- Deleted duplicated spawners for NPCs in Brittany Sewers that were popping up behind walls.
- Internal logging messages updated.
- The Vile Crossbow will now register as a ranged weapon instead of a blunt weapon.
Known Issues:
- Night Step is not functioning properly.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R40 Instructions are yet in the game or Add On Store
- Cover System is not applying to magic spells
- Some of the Obsidian Cabalist abilities are still placeholder
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Lot Deeds cannot be purchased in Offline Mode
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
