Another game patch has made its way to Release 39! In addition to the patch notes, How to Play instructions on this release are available at shroudoftheavatar's website.
Build Number 561, February 24, 2017 at 12:00 PM
Added sound effect to Gated Green Leaf Box Hedge Fence.
Fixed bug that caused a glyph to get stuck in a slot in the deck building interface.
Fixed an error during equip item via context menu.
Fixed an error during salvage that could occur if multiple salvageable items were placed on the crafting station.
Corpse explosion no longer affects breakable objects.
Updated some weapon icons.
Now using the bounds center rather than adding the y-extent for interactive reticles.
Linked audio with the proper mixers in K’rul.
Fixed issues with the “More…” dialog prompt where it would often display incorrectly. Also, the “More…” dialog prompt no longer blocks input.
Can now progress Path of Love past Crypt of the Avatar if player has Samael in their party and chooses to speak to Miles Shepard instead of Eris.
Fixed issue where targeting some NPCs shows the blue crosshair at their feet.
Fixed seam in the interior of NPC building in Brittany Alleys.
Fixed bad LODs on bell tower in Brittany.
Fixed collision on Ardoris castle stairs to allow for cleaner navmesh baking.
Fixed a typo in concept art rug name.
Made collision shorter on Medium Ivy Covered Stone Fence deco to prevent floating stacked decorations.
Added cutouts in collision of gothic water mansion bridge arches to allow players to swim through them.
Changed name from Roadway to Walkway for new paver recipes.
Fixed a stuck spot on doorways of baron benefactor home.
Fixed colliders on Epic Bamboo cluster decorative tree to make it able to be placed.
Weapon and armor procs no longer initiate global cooldown.
Adjusted LOD ranges on table top elder bush.
Recipe names in the recipe book can now wrap to a second line in order to be more legible.
Reduced the wood rewards from catapult engineers
Fixed gap between wall and doorway frame on front door of the obsidian city sized keep.
Fire VFX now correctly aligned on wands when ignited.
Fixed candle VFX LOD distances – also made candles look better with better performance.
Moved Ardoris Crown Merchant to bank area.
Moved Ardoris blacksmith near crafting pavilion.
Removed dynamic Doe spawners in an Ardoris pond.
Swapped out non-interactive book on counter in Ardoris “New You Salon” for a new one with unique text.
Collision on several Brittany Fields buildings has been updated, allowing beds and other interactives within them to be used.
Fix for patterns in character sheet and on remote players.
Fixed duplicate skill records.
Fixed a spelling mistake in the Pax Ring Artifact description.
Imported correct quill for the “reading” emote on male avatar to align pivot.
Added several lights in K’rul that toggle on when hatch is opened via switch.
Lighting the North Drachvald Spur signal tower’s fire will catch the attention of powerful enemies and draw them to the tower.
Replaced temporary Novia collision along the shore from Ardoris to south of Brightbone Pass with collision that better follows the shoreline.
Changed Player Town name from Silverston to Knight’s Watch.
Preventing patterns from being consumed on reshape failure.
Removed colliders from equipable quill, book, and paper.
Fixing NPC animations during use of instruments.
Lute SFX updated to lower octave.
Updated bagpipes SFX notes and tone.
Fixed floating items in Brittany Fields and architecture poling through gole on a hut.
The “Reclining Figure Relief” decoration now has the correct icon (not a bucket).
Changed the display name of “Cobblestone Roadway Pavers” and “Rough Stone Roadway Pavers” to “Cobblestone Walkway Pavers” and “Rough Stone Walkway Pavers”.
Fixed bugs in Brittany Central involving missing flora, LODs, and seams and gaps in floor pieces in Brittany Castle and Brittany Docks.
Fix for practice dummies not taking damage from attacks.
Weapon icon for Vile Falchion updated.