Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here.
January 31, 2017
Build Number 548, 1:00 PM
Fixes:
- Fixed animation issue with the umbrellas when male avatars opened them it appeared from other plays viewpoint to be pointing down at their feet.
- Fixed bug with a settings wipe and new character where Full Screen had no game cursor
- Fixed various exceptions
- Fixed an issue where you would get stuck in First Person View if you left a scene to Novia in First Person View
- Fixed crafting recipes for Potion of Deftness and Potion of Wolf Speed
- Fixed issue where certain animations were disabling cloth simulation
- Fixed masterwork/enchant error that occured when an item had max durability of 40
- Fixed failed vendor transaction when attempting to fulfill multiple purchase orders
- Fixed an error that could occur when splitting a stack of items to sell to a merchant.
- Added localized text for error message when trying to cast an abliity while dead
- New feature: slash command: /roll [number]Rolls a random number in the range [1, number], sends result in the chat log to nearby players.
- An option is now given when speaking with merchants, bankers or trainers to continue their conversation further if a player wishes to speak with them.
- Players will now be able to turn in the report found in the Crypt of the Avatar and complete the quest there.
- Ardoris: Quest keyword with Cugel made clearer
- Changed auto attack to only select a hostile target that has targeted the player.
- Fixed bug that caused at most two chat tabs to be shown after rezoning
- Fixed coconut bra not removing underwear top for female
- Fixed iron maiden cloak floating above chest armors: founder's mail, royal founder's mail, clockwork armos, benefactor's tunic, founder's cloth tunic
- Added piano recipe to carpentry merchants
- Fixed alchemy station recoginizing obsidian chips as valid ingredient
- Fixed missing absorption stat from Knight Marshall's Winged Helm
- Fixed incorrect fizzle chance on Elder Elven Archer Gloves
- Fixed female firedancer top and leggings not removing underwear
- Fixed bug that caused resource nodes to stop respawning when harvested by a non-master client
- Fixed female bodice bottoms removing underwear - players are able to get the camera low enough to see way too much with underwear bottoms removed while wearing a bodice skirt (nasty avatarses!)
- Fixed incorrect icon size for many icons
- Fixed incorrect item description on Potion of Health, Imbued
- Added milling recipes to carpentry merchants
- Fixed incorrect names on a few new potion recipes
- Fixed bug so player can no longer see clockwork dragon's glowing eyes when player is dead.
- Fixed Searing Ray issue showing square visuals
- Added SFX for Chopping of Trees, updated from previous sound
- Celestial Blessing should now show the correct information in the tooltip.
- Dropping the focus regen in combat to 1/5th the non-combat regen. This is 1/3rd the current value on live. Tested this at level 40 and 80 with stats set to 40 and 80 with a magic build and melee build and this value felt good without food.
- Fix bug that prevented you from seeing your items listed on vendors if your character name or sex changes. (Bug still exists if you delete your character and make a new one.)
- Gust cooldown had been set to 1 for testing and accidentally checked in that way. Changing it back to 4 seconds.
- Ring of Fire properly attached to volume sliders
- Added new Longboat water decoration to the game
- Isle of Storms fire sfx volume turned down
- Novia: Players using a boat in Novia to enter Blood Bay will now be given a choice of which Blood Bay dock to arrive at.
- Potion of Deftness should now be craftable
- Blood Bay - Plugged a large hole in the cliff on the east side of island, adjusted LODs on several structures (to not pop/in/out so abruptly).
- All old raffle ticket decorations (R33 - R37) can now be stacked in inventory
- Both kinds of R37 raffle tickets can now be traded and used as decorations
- Fire Arrow and Fireball now stack up to 3 times again instead of 2
- Clockwork Dragon sounds added for the pets
- Automaton Pets sounds now properly linked to volume sliders and should no longer play gear loop sound after death
- Diagnal Muntin Light is no longer off by default
- Fix for not being able to un-equip taming necklace when pet is permadead.
- Breakaway Walls SFX updated to rock breaking sound
- Fixed an animation bug on Jump_Landing that was causing a stutter in the feet.
- The Epitaph: Added additional spawn location at the start of the scene to compensate for spawn-in errors.
- Village Mine 5-Story Basement: Adjusted spawn-in target to help players appear in the center of the tunnel.
- ARTIFACT SPOILERS: Read no further if you don't want artifacts spoiled for you. Shh! Secrets!
- Fixed icons on Ankh artifacts
- Fixed bug with Ring of Lich Kind not affecting arm skin color with Elven Robes
- Fixed various issues with Ring of Cuttlekin: Fixed it making all Avatars lightest skin tone on paperdoll. Makes female on character sheet topless. Fixed issue that would hide the Fire Dancer Top.
Known Issues:
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar's body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
