Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here.
January 30, 2017
Build Number 547, 12:00 PM
Fixes:
- Radios now properly linked to Master Volume controls
- Added new items to Water Home Crown Merchant including the Small Longboat and Gondola water decorations
- Fixed an animation issue when casting Healing Ray while having a bow equipped and unsheathed.
- Fixed sitting animations that were twisting the Avatar's torso
- Autumn Leaf Leggings now no longer remove underwear.
- Fixed issue with moving platforms where anytime someone would do an emote with a VFX it would duplicate on every avatar.
- Fixed z-fighting on clockwork dragon wings
- Fixed various errors and exceptions
- Fixed an issue where Gust would only effect the targeted NPC and no others
- Edvard in Blood River will not send you to Soltown if you have already begun the Path of Love quest.
- Added better logging for exceptions
- Added Recipe for Small Plain Longboat water decoration to Carpentry
- Central Brittany: The patroller who strolls past (198.0, 64.3, 249.7) will now only attempt to perform emotes that actually exist.
- Clockwork Dragon: Fixed issue with VFX not appearing from correct locations (hopefully)
- Final polish work on Xenos including fixing some stuck issues, collision issues, and some final decorating
- Fixed formatting error in known issues book
- Added Pristine Gothic Mansion Town Water Home to the game
- Fixed broken rope ladders to crows nests on Baron Frigate and Baron Galleon
- Made adjustments to Clockwork Dragon's head tracking to fix the head flipping around incorrectly when he is tracking the player.
- misc. SoundController update to hopefully have audio files playing through the audio source pool use the correct mixer.
- Added Gondola and Small Longboat water decorations to the game
- Pallas Cat item renamed to "Pallas's Cat"
- Added 2 new routes to get to the upper level path on the back of Blood Bay (involving fumaroles and platforms)
- Fixed window issues with the Rowhouse Greenhouses.
- Fixed collision on arched stone bridges so players will no longer "levatate" above it as they walk across.
- Adjusted collision in Stucco 4-story w/Right Alcove Rowhouse so that tooltips will display on wall decorations.
- Made LOD water material for Cinereous Stone 2 tier fountain more transparent to alleviate popping.
- Fixed several visual issues with the Pirate Galleon city sized water home.
- Shogun 4-story Rowhouse: fixed missing railing on stairs that lead up to the third floor.
- Elven two story w/ left alcove Rowhouse: fixed fake duplicate door
- Fixed collider on Diagonal Muntin Wall Light decoration so that it can be placed correctly.
- Adjusted colliders and pivots on Ornate Iron & Glass Wall Light decoration so that it may be properly placed on walls without sinking into the wall.
- Remade LODs for clockwork dragon to address popping issues.
- Attempted fix for Elven 4-story Rowhouse exteriors disappearing at a distance.
- Fixed Ornate Circlet going through bob hair
- Fixed misaligned doors in Elven four story city home.
- Fixed various bugs with dry docked version of the pirate galleon city home.
- Adjusted LOD ranges on two story shogun rowhouse.
- Fireworks now properly connected to volume sliders
- Wizard Tower portals now properly connected to volume sliders
- Shogun town and city homes name change update to include size
- Updated 3 new boat decos to support reflections on water
Known Issues:
- Some of the new potion recipes are not working correctly
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- Cloaks will often sort through the avatar's body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
