Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 38! How to Play instructions and game update notes on Release 38 are available here.
January 27, 2017
Build Number 546, 6:00 PM
Fixes:
- Fixed an animation issue where having the bug sprayer or spyglass equipped would lead to a pumping arm
- The current durability of an item is now increased when its maximum durability is increased via masterwork
- Facial Hair should display properly now.
- Plague Doctor Hat should now be dyeable
- Fixed stats on Phoenix Bites food
- Ardoris Guard Armor now has armor stats
- Re-added pressing "T" to toggle between Auto and Free attack. Removed option from Game Settings.
- Minimum time between NPC barks raised from 10 seconds to 45.
- Fixed typo with town crier dialog
- Demig's Battle Camp: Guards at the gate will now accept Essen's writ of passage if the player has it.
- Guards at the front gate of Skrekk will talk to player as intended.
- Kobolds no longer advertise in keyword hinting that using obscenities with them will anger them into attacking you. (You still should probably not do that.)
- Set minimum crafting durability to 30+
- Campfire is now properly connected to volume sliders
- Blood Bay water is now appropriately dangerous! Swimmers beware!
- Xenos:
- Foliage removal to improve frame-rate
- Fixed several floating assets
- Fixes to stone mural placement due to changes in prefabs after LOD addition
- Tame Heal now only works on pets. Description has always said "Heals a tamed creature" and we had at first let it also heal players but it was being used to bypass all the Life school restrictions so it was effectively an exploit. Our apologies if you have built your deck around this exploit.
- Deep Ravenswood: Increased chances of running into a Ferocous Red Spider in this scene.
- Graff Gem Mines: Shock Monkeys in this scene will now display their correct names.
- Improving the fire vfx on Torch of Jerik slightly
- Minor tweaks to make male run cycle a little less "prancy".
- Quick tweak to Blood Bay terrain to fix floating pearl beds along shore (they were floating after I smoothed the shoreline)
- Blood Bay spawn and deco improvements including smoothing out shore along Judge's Watch
- Fixed down rotation of Pirage Galleon walking plank
- Added Pristine Gothic Mansion Water Home to game
- Dialed down the rotation on hips on female walk.
- Fixed visual distortion on windows in the shogun row homes.
- Fixed scale and brightness issues with the prebuild lights in the Shogun homes
- Fixed bugs in Shogun City Home
- Tapsoul now also adds a 2 minute stacking Life Attunement debuff
- Balance pass on some existing Artifacts, possibly more Artifacts added....
Known Issues:
- Some of the new potion recipes are not working correctly
- Some NPCs are not holding items correctly (mugs, brooms, etc.)
- When you watch another avatar swim the animations look broken.
- Cloaks will often sort through the avatar's body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- A new Conversation interface has been introduced and may introduce various issues with resolving quests and talking to NPCs.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Hair is not properly working with lighting, fog, etc.
- Lot Deeds cannot be purchased in Offline Mode
- AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
- Using the Mirror on Isle of Storms can crash sometimes
- Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
- Some UI text is not wrapping correctly
- Rain and Snow is coming through the roof of some buildings
- The new Targeting system still has various issues that need fixing
- Pathfinding is breaking in some houses and basements
- Local chat is failing in some situations
- Many SFX are not properly tied to the sound volume controls.
- Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
- Death and Resurrection do not work properly in the team arena
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- If your video drivers are out of date characters will appear as if they are covered in triangles.
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
- The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
- Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
- Skin tone will sometimes not match properly on different parts of the body
- ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Build Number 544, 12:15 PM
Fixes:
- Fixed bug with Dig In skill where it would drain shield durability for the duration of being active
- Fixed Dig In skill so it once again provides buff to other players in range
- Added Shogun Lighthouse to Shogun Crown Merchant
- Added 3 missing Hilt treasure chests related to Obsidian recipes. This should solve the mystery of the missing Obsidian Sheet, Spear, Axe Head, and Boots recipes.
- Fixed issues related to players getting stuck loading into heavily decorated scenes (like POTs)
- Holding Right-Mouse-Button should remove the cursor and allow players to pan the camera. However, it seems in some scenes, players were observing that the cursor would force itself active again (similarly to opening a UI window) when in active scenes with other players in combat multiplayer. This issue is now fixed.
- Reduced food buff combat regeneration rate
- Added a bottom covering area to the female Firedancer leggings
- Kiln: Dion now correctly gives Blackblade Pass key
- Fireplace in Shogun Rowhouses now properly hooked up to volume sliders
- Spider webs now cause Avatars to get stuck again
- Fixed issues with tents that was causing players to get stuck in the flaps
- Blood Bay:
- Volcano VFX: reduced colliding particle frequency for performance
- Adjusted chairs in Scoundrel's Hold (Blood Bay)
- Changed clockwork dragon respawn time from 4 minutes to 8 minutes
- Fixed collision and navigation on wooden platforms, stairs, and bridges
- Bell Tower decoration now clears foliage on the terrain while being placed
- Tuned the head tracking on the Dragon and Clockwork Dragon so they don't break their pretty little necks
- Fixed death collider on dragons which made them extremely difficult to loot, not perfect but much better
- Fixed duplicate shutter on Shogun City Home.
- Harvest: Set up banker to stay in place, and allowed deeds merchant to wander a short distance to reach nearby chair (should sit after navmesh rebuilds)
- Added Dry Docked Pirate Galleon to the game
- Fixed scale of Black Wings wearable
- Fixed scale of Barrel decoration
- Novia Overworld: Replaced temporary collision with permanent version for mountain north of South Varisalla Foothills, mountains between Vertas Pass and Superstition Canyon, and river south of Vertas Pass.
- Pickpocket cooldown now decreases with skill level.
- Round Wide Brimmed Hat is now correctly named "Brown Plague Doctor Hat"
- Adjusted window materials so they are back to being more transparent (hopefully)
- Attempted fix on 2-story Obsidian Rowhouse crashing into neighboring rowhouses.
- New user registration is now direct, and doesn't require getting credentials from email
- Added pre-built lighting to Shogun Homes.
- Fixes for Forced Conversation mode getting players stuck in bad state.
- Shock Monkeys can now be looted if they die with stealth active
- Icons for the new valentine's day gift boxes are now correct
- Chained Obsidian Shard can now be placed on floors (inside and on top of buildings)
- The two Gallows decorations can now be used in Player Owned Towns
- Yew , Kiln: lowered terrain a bit under Groceries Merchants to prevent their heads from sticking through the stall roofs
- Xenos: Various framerate and visual fixes
- Fixed stuck locations
- Removed half of all grass in all areas
- Added butterfly VFX
- Restored correct materials to 3 greco roman statues
- LODs for greco-roman statuary
- Fixed statue LOD popping in xenos
