Release 46
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 46! "How to Play" instructions and game update notes on Release 46 are available here
October 2, 2017 Build Number 666
Updates
- Fixed a missing material in The Crags
- Fix seam in Viking Merchant Shirt sleeve
- Fix visual issue with arrows in Elven Quiver
- Fix door permission issue when a user's character name changes.
- Fixed an issue where you could not cycle to certain enemies.
- Mark old R45 Raffle Tickets as trade-able
- Golden Clockwork Raven Decoration Pet is now labelled correctly
- Merchant Shirt and Skirt are now masterwork-able
- Fix bug that caused all equipment to be removed when swapping decks for the first time after logging inChanging the behavior of Defensive stance. Now instead of boosting damage absorption it boost defensive skill modifiers. See the following link for a full explanation: https://www.shroudoftheavatar.com/forum/index.php?threads/chris-daily-work-blog.85584/page-5#post-882703
- Made Battle Scythe placeable as a decoration.
- Fixed blacked out window on Blue Tile Roof two story row home.
- Fixed floating objects in Highvale Outskirts
- Fix agriculture for Tenants
- POT Iron Gate: Interconnection (with Bearskin Grotto)
- Improved visuals for Jaanaford bonfire
- Northwest Blackblade Mountains: Added additional ankhs, fixed sky rotation, reworked some NPC spawning
Known Issues
- Casting Purify Burst in underground scenes (e.g. Mines) will cause error spam and lead to performance breaks.
- Player Vendors may go missing if dragged while stepping off a lot, reloading the map will fix this.
- Skill values will appear to carry over between accounts on the same client.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- The Elven Mage Staff incorrectly salvages for metal scrap.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like "Options" or "DeckBuilder"
- Phonograph audio cannot be heard if approached while it is already playing.
- Squirrels and rabbits will not dance when instructed to do so.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
- Kindred players can place deco Flyers on other players’ private Bulletin Boards
- Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R46 Instructions are yet in the game or Add On Store
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
