Build Number 721 7:30PM
Updates
- Fixed a bug that could prevent players from being able to load the game if they died in certain scenes.
Build Number 720 3:00PM
Updates
- Some NPCs may not update their positions properly if playing in scenes with others.
- Sheet music for equipped instruments can now be heard by remote clients.
- Fixed elevators in Sequanna Colossus and Libris.
- Female peasant NPC updates.
- Yew optimizations.
- Fixed wisps disappearing after death.
- Fixed ladder placement in Sunless Barrens.
- The last login date of guild members is now correct.
- Female Avatar skin coloring was corrected.
- Moved Novia wagon to other side of indistinct road near central teleporter signpost in Forest 02 player owned towns.
- Numerous icon fixes.
- Divided spawn groups in Nightshade Pass to improve occlusion performance.
- Added address check if account address updated was the same but not confirmed.
- Quest pointers are now complete for all stages of the main storyline.
- Day of the Dead Mask eyes no longer pop out.
- Added bear and boar dance animations.
- Fixed quest pointers in two Resolute/Highvale quests.
- Heal Creature will now only cast on pets.
- Fixed display issues with ransom timer.
- Fixed idle wisps trying to move to resource nodes.
- All equipped items will now contribute to Max Resistance percent.
- Update wisp death collider, allow corpse to remain.
- Aldorn's amulet in Highvale can once again be found.
- Quest compass indicators no longer lose data for NPCs at a distance.
- Setup loose brick switches within each of the Kingsport Sewers prison cells, allowing players to escape justice.
- Fixed charged attack interface persisting after scene changes.
- Updated exit discovery names in South Drachvald Spur with compass directions.
- Fixed a bug that caused the mouse cursor to not appear in the center of the screen when toggling modes.
- Fixed an issue that caused stealthed players to disappear.
- Moved down a large shard that was sticking out of the Pool of Destiny in Desolis Underground.
- Fixed missing collision in Hallowed Plains.
- Fixed bug that allowed players to attempt to batch craft using locked items which resulted in errors and red items.
- Fixed AI healing using incorrect ranges, which fixes reported elemental healing issues.
- Now showing lock icon for locked items in crafting and merchant interfaces.
- Fixed an issue where a weapon could be the incorrect size.
- Added feedback for attempting to use locked repair kits, dyes, and engraving kits.
- Ensured Novia map painting is using the most up to date version of the art.
- Fixed a stuck spot in Elysium Mines.
- Fixed rock collision in Highvale Outskirts.
- Crafting materials in the main backpack are now used before materials in sub-bags.
- Players that finished Blood River Outskirts quests can see Alberic and use the keyword 'help' to remove leftover tasks.
- Fixed issue with rune charging not working correctly when using the mouse with locked runes.
- Wisps now have the correct death visuals for looting.
- The quest data POIs in Blood River Outskirts now clear once they are completed.
- Mage teleports now require line-of-sight.
Known Issues
- Using emotes while seated may result in the avatar’s position shifting.
- It is possible to debuff enemies when out of reach due to environment positioning.
- There are ongoing issues with being able to target, heal, and flag in parties of mixed PVP-flagging.
- Juggle emotes do not properly sync hand/item movements in low performance environments.
- Crafting UI will not properly recognize Gold Ingots to fulfill Metal Ingot recipes.
- Quest NPCs will not accept inexact stacks of quest items. Items must be exact quantity requested at time of turn-in to be recognized as valid.
- Party/Companion nameplates can be visually obscured if enough buffs are added for icons to wrap to three rows.
- Visual quest indicators may be missing from compass. Adding the data to support them is an ongoing design process.
- Dazzling Rays, and other caster-based AOE spells, have difficulty hitting nearby enemies in confined spaces (like narrow hallways)
- Overworld map terrain may appear missing or flattened in areas for Windows 10 users. Playing in Windows 8 compatibility mode may fix this.
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- Pets cannot follow players onto moving platforms.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
