- Charlotte's clothes and hair are no longer white.
- Blood River Outskirts performance tuning.
- Fixed clipping issues with the canvas cot bed.
- Added discoveries in Boreas Colossus and replaced the final exit to Novia with a portal.
- Added collision to pillars in Boreas Colossus on colossus platform and final portal platform.
- Moved Samael in Crypt of the Avatar out of the entrance hallway where he would get trapped
- Samael in Crypt of the Avatar initial greeting is now cleaner and less abrupt.
- Owl's Head Lunar Rift now properly loops back to Isle of Storms.
- Updated Phineas' conversation in Blood River Outskirts to reflect player poisoning elves.
- Made some adjustments to the navigation in Celestis to better help NPCs travel.
- In Blood River Outskirts, fixed a typo in Phineas' dialogue.
- Light spell now produces more light.
- Restored the connections to Isle of Storms for lunar rifts in Brittany, Brookside, Highvale, and Westend.
- Changed some of Naturamans' spells in Blood River Outskirts.
- The wayward smoke over the Fire Lotus Tavern in Owl's Head has been moved to be above its chimney.
- Fixed transparency issues on the Oak Display Cabinets.
- Adjusted culling range on the Ornate Kobold Backpack decoration.
- Lunar Rift in Isle of Storms tutorial no longer has incorrect tooltips.
- Fixed a small piece of wood sticking through a blanket on the renaissance bed.
- Fixed an issue where standing on crates in a Solania Catacombs hallway would push the player's camera through the roof.
- Blood River Outskirts now has a reward after poisoning elves.
- Fixed incorrect icon for Flame Stained Glass Table Lamp.
- Players no longer get a task to take the non-existent boat in Solace Bridge to Soltown in the non-tutorial version.
- Fires in Blood River no longer have white orbs.
- Increased the culling distance for fires in Blood River.
- Set “ship smoke” emote to show pipe in hand.
- Created sitting variations for the sneeze, burp, belch, and cough emotes.
- Fixed room of black furniture in the Epitaph.
- Altered the giant mushroom in Blood River Outskirts to stay stationary and still have ranged attacks.
- Created a new weapon for the giant mushroom in Blood River Outskirts.
- Adjusted Naturamans' skills and added a reward to Phieas in Blood River Outskirts.
- Partial fix added for merchants moving during conversations while behind a counter.
- Added blocking volumes to prevent escape from map in chess room of Boreas Colossus.
- Performance optimization for North Majestic Forest.
- Some weapons showed trails all the time, this has been corrected.
- Fix for Oracle room door interruptions.
- Assassin's Bracers now have the correct display name.
- Added LODs to the Golden Ornate Greenhouse 4-Story Row House.
- Healing Touch visual effects now move correctly with the avatar.
- Fixed error with May-May's journal entry in Kiln.
- Missing mailboxes throughout the world were updated.
- The animatronic merchant in Soltown can again be used to purchase goods and services.
- Fixed ladders in NPC watchtower in Blood River Outskirts that was causing players to fall and die.
- Fixed summoned phoenix getting a fake copy at its point of origin.
- Disabled distortion effect on Death Ray.
- Removed tree growing out of tower in Blood River Outskirts.
- Added tooltip text to teleport by statue in Boreas Colossus.
- Changed owner of “Ordinis Mortis” player owned town.
- Samael's wandering to heal Gawain in Highvale is no longer easily interruptible.
- Fixed water elemental attack crash.
- Mountain collision in Sequana Colossus updated.
- Mideval tunic textures have been updated.
- Decreased interact range on valve wheel in Kiln Cistern.
- Corrected the scale of garlic nodes in Wyrmsands.
- Improved distance leash on elf at back of tent in Battle of Highvale, and adjusted furniture and spawners in tent.
- Alberic's dialogue in Blood River Outskirts went missing but has now returned.
- A check was put in Marcus' dialogue in Blood River Outskirts to measure knowledge about the elves.
- Made the spider lair trigger in Blood River Outskirts much bigger and added directions to the lair in Phineas' conversation and journal entry.
- Added missing wood board recipes
- Piercing breeze has been modified to be more effective against more targets and also had the buff for the target removed.
- Removed collision volumes from equipable papers, scrolls, books, and quills.
- Adjusted specular values on textures in the ancient environment assets.
- Many white oak trees were updated to correct collision issues.
- Deleted terrain and grass clipping onto stone structure in Ardoris.
- Performance pass on Hallowed Plains.
- Removed an extra sword in Celestis.
- Trees on the Plains Road random encounter maps were updated to fix improper collision.
- Added a little fence to ledge in Boreas Colossus.
- Fixed crashes that can occur when using various skills such as Death Touch.
- Fixed persistent buffs not loading correctly when starting the game and entering the first map.
- Fixed bug that caused target indicators to be invisible after character creation.
Known Issues
- Wearing a Cabalist Robe will disable visuals for equipped gloves/back equipment.
- Equipment that changes the Avatar's body visuals (ring of the cuttlekin) may cause the avatar to appear pink and transparent.
- Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- The dread artifact Heart of Sorrows is currently held awkwardly by avatars.
- Attempting to use stealth skills in the vicinity of undead corpses may prevent the spell from working.
- Using the /drink or /toast emotes will activate intoxication effects, which results in the Avatar being locked in a walking state for a period of time.
- Tabbing between targets may select neutral NPCs. Be wary of nearby non-hostiles if using auto-attack while tabbing!
- Linux: Adjusting shadows may resize the resolution of the game client.
- Interrupting sheet music with another song may result in the music breaking for remote clients listening.
- Number keys do not activate hotbar skills if set to auto-hide from game settings.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
- Avatars do not go back to idle animations after walking with an instrument being played.
- The barrier in Etceter Crag Mines has been removed temporarily, there are issues with the primary puzzle triggering the removal.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R43 Instructions are yet in the game or Add On Store
- Cloaks will often sort through the avatar’s body
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
