- Enemies no longer continue to spin to face you despite being stunned/knocked down.
- Corrected exit hex and player spawn location for Kobold Expeditionary Camp.
- Grounded floating cotton resource node in Kobold Expeditionary Camp.
- Lich idle animation updated.
- Fixed incorrect stats on barbarian caster.
- Kormag in the Kobold Expeditionary Camp will accept an answer for his offer to free his prisoner,
- Kobolds in the Kobold Expeditionary Camp will give a task to speak to Kormag if appropriate.
- Fixed an issue where you could overlap wall decorations.
- Fixed an issue in the character sheet where the model could be scaled incorrectly on some resolutions.
- Healing debuff now has a max cap of 75% reduction. Players will always be able to keep at least 25% of their healing effectiveness.
- Fixed an issue where fog would not be applied to distant terrain.
- Purify will no longer remove the negative effects of Chaotic Feedback (Purify will not remove effects which can be used on friendly targets)
- Added a Banner of Truth keyword in Blood River Outskirts to Alberic's dialogue for a more direct route to get the banner after turning in the vigilante manifesto.
- More items are marked as quest items.
- Dread artifact reagents can now be destroyed if unwanted.
- Courage and Honor dialog typos in Highvale Outskirts have been corrected.
- Dying the Elven Elite Archer Quiver now works.
- Fixed context menu issues that caused a context menu to appear when the player did not intend for it to appear.
- Fixed decoration placement issues on second floor of Ornate Shogun Crafting Pavilion.
- Corrected display name for "Large Headless Horseman Grim Reaper Statue 2017"
- Fixed a bad icon for the Ornate Prison Cage.
- Prison Ground signs can now be placed on Player Owned Towns.
- Fixed collision on Ornate Prison Cage so items placed on top no longer float.
- Fixed misplaced colliders for Blue Tile Roof 2-Story Row Home.
- Created a smaller Headless Horseman Grim Reaper statue, suitable for smaller locations like entryways.
- Ysaranth the Curious in Boreas Colossus has had enough of the imps' taunting and has driven them off, It should be much safer to approach her now.
- Fixed blend shapes for female avatar head to fix eyes sorting with eyelids.
- Fixed door frame collision on gothic inns.
- Added an ankh in Highvale Outskirts near the target dummies in the monastery.
- Added a "hyla" keyword and dialogue in Esmeralda's converation in Highvale Outskirts.
- Swapped out Vertas elves reference for Obsidian Elves. Guards by the player default start in Highvale Outskirts.
- In Highvale Outskirts removed Horatio's question about why the player is there.
- Made the basic prison sign interactive.
- Hand of Naturamans decoration place the item in their homes.
- Small fire with light on ground near guard corpse by gate from Solace Bridge Starter now culls at a correct distance.
- Fixed missing textures on the ornate quiver.
- Fixed an issue where certain decorations could not be placed on walls.
- Removed the repeatable quest in Highvale Outskirts for finding and turning in bedrolls and wheat sacks, the quest is now one-shot to return items to Lieutenant Simone in the monastery.
- When you look through the round window of the Gothic Haunted Inn widow's walk, you can no longer see through to the other side.
- Fixed missing textures on Orate Leather Quiver decoration.
- Added three more resurrection ankhs in Highvale Outskirts.
- Added a fallback conversation line to Haratio in Highvale Outskirts after the player speaks to Captain Burnes.
- Dot duration for Puncture has been shortened but the damage per tick has been increased.
- Made a decoration version for the Think Pink cloak.
- Made small leashes for major quest givers like Captain Burnes in Highvale Outskirts so players can't drag them away from their designated spots.
- Refined the collision on the Prison Row Home to prevent camera clipping issues.
- Merchants once again will not sell to players when they are off duty.
- Simplified the collider on a hanging cage prop in North Varisalla Foothills.
- Fixed a stuck spot in Highvale Outskirts.
- Deleted a floating banner in Soltown.
- Removed an errant debug character model from Alpine Player Owned Town.
- Removed empty bark references.
- Corrected NPC identities in Crooked Shank so names display correctly.
- Redid the streams in Nightshade Pass to make them "flow" and added sound effects.
- Distract skill now lures skeletons in ambush mode.
Known Issues
- Ring of Cuttlekin turns avatar skin grey instead of translucent.
- The Elven Mage Staff incorrectly salvages for metal scrap.
- Pets cannot follow players onto moving platforms.
- Hitching may occur when using UI windows like "Options" or "DeckBuilder"
- Phonograph audio cannot be heard if approached while it is already playing.
- Squirrels and rabbits will not dance when instructed to do so.
- Logging off will not clear previous party associations. UI will show previous party members.
- If an item’s name is in Runic, its flag as “Private Property” will also appear in Runic.
- Adventurer Levels, when viewed from the Character Sheet, do not properly update values based on equipment.
- Players with Tenant permissions on a Lot cannot place their own Player Vendors.
- Many rugs and Sigil decorations can be placed beneath existing pavers, making them inaccessible.
- Kindred players can place deco Flyers on other players’ private Bulletin Boards
- Overworld map terrain may appear missing or flattened in areas. Reloading the scene appears to fix this in many cases.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Chat content from one account may be visible by a second account if logged in from the same client.
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R46 Instructions are yet in the game or Add On Store
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
