- Fixed issue with dread artifacts not being repairable.
- Fixed improper sorting of airship balloon against sky.
- Fixed an improper sky rendering in Blood Bay.
- Fixed an issue with the Scepter of Dread initially having zero durability.
- Grasses fixed and optimized in Sanctus Spine.
- Added sitting version of fan emote.
- Fixed an issue with elemental attacks sometimes not playing animations.
- Adjusted terrain in Blood Bay to fill in a stuck spot by waterfalls.
- Restored missing geometry rendering to Lord of the Manor Keep from a distance.
- Updated Nogard guard spawners with new visuals in Valhold and Valhold Palace.
- Fixed a bug that caused hidden tasks to reappear.
- Changed "The Shroud of the Avatar" to "Shroud of the Avatar" for item display text.
- Domentzia in Jaanaford no longer uses gender-specific language when thanking.
- Cleared bandit faction overrides on cat and dog spawners in Highvale.
- Early hint in Isle of Storms tutorial has been clarified.
- Re-stacking of bank items no longer causes errors.
- Gambeson and Gambeson Legs equipment no longer create duplicate skirts.
- Fixed potion descriptions in utility bar.
- Special "XXX" keyword is now filtered out of conversation hyperlinking.
- Demig no longer has text overhead when spawning in Skrekk.
- Red Dress bottom no longer whirls around like a cloak.
- Deleted collision on spikes on spike traps in Blood River Outskirts so players would not get stuck.
- Added pipes within the pools in Brittany Sewers to allow living and dead avatars to better exit the pools.
- Decreased interaction range on cage door and cage door lock in Ardoris.
- Fur collared cloaks no longer float over female augmented plate armor.
- Avatar head no longer clips through the top and back of the Epic Cloth Helm.
- Arabella cloak hood no longer invisible on female avatars.
- Raised the terrain in Novia to ensure the bottom of mountains are buried fully.
- Wave of Sorrow was not correctly applying its stun effect.
- Norgard Guard armor stretching and sorting issues have been corrected.
- Fixed an issue where the flute could play more than one note at a time.
- Upgraded the Player Owned Town “Elementum” to a Metropolis.
- Deleted an unnecessary pressure plate attached to the spike trap in Kas.
- Rain will no longer fall inside the castle in Aerie.
- Fixed tree and crane sorting errors in Hallowed Plains.
- Corrected improper sky sorting issue with the Large Windmill Power Generator decoration.
- Removed a problematic bed/cot in Verdantis Mines.
- Fixed an issue where Blast of Dread only hit one target with some of the effects.
- Corrected scaling of all garlic resource nodes in Verdantis Shardfall.
- Fixed a bug that prevented a single decoration being automatically taken off of a stack while standing on property.
- All Grannus responses in Valhold Palace that trigger a "talk" emote no longer cause him to stand up.
- Players should no longer be able to open the doors between rooms in Chillblain's Compendium of Pain and Suffering except by killing all enemies in each room.
- Items and patterns for “Elven Elder” now have the correct naming to match the store.
- Filmore in Solace Bridge Outskirts will now only give one set of feathers, ever.
- Fixed a tooltip in the door permissions UI.
- The two travelers in Sequanna Colossus no longer play their lutes very close to each other.
- Fixed an awkward hold pose for female NPCs.
- Blast of Dread VFX now correctly matches the size of its combat effect.
- Death Touch & Death Ray effects no longer appear so pixelated.
- Death charge-up effect on hands no longer lasts much too long.
- Moved NPC Structure in Aerie that was colliding with player row homes.
- Updated the paths used by the orphans and urchins in Brittany Alleys.
- The vulture flock background/far view has been corrected.
- Missing material of a Libris wall piece was corrected.
- Repositioned a floating banner in Central Brittany.
- Fixed a floating pillar in Sequanna Colossus.
- Snip-Snip will now properly respond to the "buy" request in Etceter.
- Updated spawners in many scenes to use the new Norgard guard visuals.
- Fixed tenant decoration placement bug that allowed tenant items to be placed on non-tenant surfaces.
- Fixed a bug that allowed players to place items with higher permission than their own.
- Corrected sky sorting issues in Brittany Alley.
- Assorted decoration fixes.
- Naturamans in Blood River Outskirts can now be looted.
- The “Shroud of the Avatar” item no longer has pink lines.
- Fixed salvage and data issues with Arabella armor.
- Added a new dialogue in Blood River Outskirts for Phineas with the "elf scalps" keywords.
- Made the keyword "Naturamans” for "Undying Corruption" in Blood River Outskirts always listed.
- Fixes for the decoration permissions UI.
- The female avatar's right thigh was clipping through all the canvas beds in Blood River Outskirts.
- Fixed an issue with the Rusty Hammer' trail looking too long.
- Updated compass discoveries in Novia to better indicate where their respective targets are located.
- Fixed chest items logging for tenants.
Known Issues
- Mature agriculture plants may not appear in the correct visual state when placed back down from Magic Movers
- Approaching the glowing doors in Halls of Artifice may leave a white overlay on the screen, changing maps or moving completely through the doorway should resolve this.
- Lord of the Manor Keep homes may have broken LoDs which will cause some walls to appear missing when viewed from a distance.
- When a client first logs in as a trial visitor then relogs as a full account, many Trial permissions will still be present (inability to trade) until the client is restarted.
- Party members with active PvP flags will also be affected by a friendly-fire Gust spell.
- The Piercing Breeze combo ability does not do damage to Dragons as expected.
- When a party member dies while targeted, the target focus is reset.
- When moving NPC Buildings, it’s possible to crash the client by overlapping structures/boundaries during placement.
- Indoor lights in the Duke Benefactor City Home will frequently appear as Exterior lights when placed.
- Water Lot Island Keeps may experience difficulty placing decorations on open terrain. This is caused by a bug that visually removed trees from this terrain, but did not remove their collision.
- Chat content from one account may be visible by a second account if logged in from the same client.
- When a Journal entry’s title is long and wraps to a new line, it may unexpectedly overlap the entry’s body text.
- Some game maps do not properly display the moons, weather based clouds, and constellations in the sky..
- Disabling cloth physics may result in capes/cloaks appearing completely flat, rigid, and disconnected from the Avatar's body
- It is currently difficult to find harvest resources in scenes with the Surveying skill. This will be revisited after a VFX review of this system.
- Linux: Adjusting shadows may resize the resolution of the game client.
- Interrupting sheet music with another song may result in the music breaking for remote clients listening.
- Deleting a character will reset the local settings for the entire client. Other accounts, or offline/online characters will also have their settings reset.
- Ring of Fire VFX will appear distorted when displayed against walls and water surfaces.
- Some decorations placed in basements may shift through walls and end up in inaccessible locations.
- Chaotic Clone is not distracting enemies.
- Not all items listed in R44 Instructions are yet in the game or Add On Store
- Some scene instances may be bugged in which it is easy for players to fall through the ground. An existing workaround is to reload the scene.
- Players may be unable to interact with objects via double-click if their framerate is poor. A workaround is to use the “E” interaction key.
- Some spell VFX do not play properly
- Some textures may look incorrect due to optimizations (white, black, pink, low resolution, pixelated, etc.)
- Rain and Snow is coming through the roof of some buildings
- Some SFX are not properly tied to the sound volume controls.
- Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
- Some cities are experiencing performance spikes
- Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
