
Hi everyone!
Before we talk about our plans for improving the game, we would like to thank everyone who took part in the playtest, especially those who shared their feedback. We received quite a lot of it, so it took some time to carefully go through the responses and put together a proper improvement plan.
Players who tried the playtest version: 1,600
Players who earned the “Complete the Playtest” achievement: 526
526 players will be able to receive the reward at release. This is a fairly high percentage, and we are very happy to see it.
Planned Improvements
1) UI Navigation Improvements
- Add an alternative navigation option where pop-up panels open on hover instead of requiring a click, as they currently do. Right now, hover-based pop-ups only appear for text hints, while other icons and choices in the game need to be clicked.
- Adjust the position of pop-up panels so they do not cover the text.
- Add tooltips for tabs.
- Make interactive text hints more visually clear by highlighting them in a hyperlink-like style: blue and underlined. This should help players immediately understand that the text is interactive.
2) Fonts
- Update the current font and make it more suitable and readable.
- Add Chinese localization along with a suitable font.
3) Audio
- Adjust the default volume balance for dialogue, sound effects, and music.
4) Gameplay
- Add a story flowchart.
The flowchart will gradually fill in as the player progresses through the game and will show story branches wherever possible. This will help players understand that they can return and try a different option that may change the story.
- The “Nostradamus” talent will be moved to the game settings. Players will be able to turn it on or off whenever they want.
