Thanks to all who are continuing to provide feedback and data by continuing to playtest the game.
We've made quite a few changes to equipment, including adding the 20th (and last) bit of equipment. For those of you playing on the Demo, this also means you'll have a different selection of equipment to use; some have been rotated out, and some have been rotated in.
- Compendium tabs now must be unlocked by scanning for each ship
- Added stats
- Added basic quests to the compendium, unlocking additional compendium entries
- Fixed a bug where freeze equipment froze the game
- Fixed a crash related to dying in the hub world
- Freeze equipment now can be held to gradually bring ships and projectiles to full speed
- Added grapple equipment: latch on to loot, or grab an enemy and use your momentum for massive collision damage
- Dash no longer dashes, has been renamed to Roll
- Roll equipment now includes additional stunts to preserve combo, which can be performed by holding down the action button
- Roll equipment now flashes when invulnerable, same as all other actions
- Ram no longer deals damage, has been renamed to Burst
- Removed the windup from Burst
- Burst can now be canceled by releasing the action button
- Rain equipment does more damage
- Rain equipment now breaks apart at a fixed distance, increased by holding down the effect
- Probe equipment now produces higher bigger probe explosions when upgraded
- Fixed a bug where slick would stick around even after respawning
- Added an option for shooting immediately when reloading
- Added sound effects for dying and round end
- Added sound effects for gaining and building combos
- Updated the compendium to be compatible with the new UI system
- Fixed a bug where animations would skip a few frames
For a full list of recent changes, see the Little Blue discord.
