Adventurers, thank you for all the feedback, bug reports, balance notes, and ideas you've shared with us. We’ve been carefully reviewing everything and working hard to make the Void Dungeon demo better with every update.
Our goal is simple: listen to players, improve the experience, and keep building toward something bigger.
At the same time, we’re also actively working on one of the most requested features - a co-op version of the demo 👀
This new update for Steam Medival event includes a large number of fixes, balance improvements, UI upgrades, and gameplay changes based directly on your feedback.

🛠️ Highlights From Recent Updates
⚔️ Combat & Balance
Reduced enemy strength in earlier versions, including elites, champions, and bosses.
Faster player attacks (base cooldown reduced from 1.0s to 0.75s).
Later balance pass increased enemy strength and EXP rewards for better progression.
Enemy ice spike skill duration shortened to 3 seconds.
Reworked HP/MP regeneration system for clearer progression and stronger itemization.
🎒 Quality of Life
Added option at the blacksmith to dismantle all items of selected rarity.
Added tooltips for new blacksmith buttons.
Removed player lock when opening bags.
Added warning when trying to open another bag while one is already open.
Added reset-game popup for players returning from previous demo versions.
🖥️ UI & Visual Improvements
Rebuilt UI rendering system for better support across different screen resolutions.
Improved tooltip positioning across the entire game.
Rift UI improvements.
Better treasure chest map icons.
Improved indicators when skill/stat points remain unspent.
🎨 Character Creation
Improved hair and eye color selection.
Added curated color palettes to avoid extreme or broken-looking colors.
🧠 Technical Improvements
Fixed crash caused by rapid menu clicking.
Upgraded enemy skill networking systems using Unity Netcode foundations as we continue preparing future multiplayer/co-op features.
🌍 World Polish
Marcel now properly walks out of the tent instead of appearing instantly. (He finally learned how doors work. ːsteamhappyː)

🤝 Co-op Demo Is In Development
We know many of you want to explore Void Dungeon together, and we hear you loud and clear.
We’re actively working on a co-op version of the demo, and many backend changes from recent patches are steps toward making that happen.
No release date yet - but progress is real.

❤️ Keep Sending Feedback
Every message, review, and suggestion helps us shape the game.
Please keep sharing your thoughts after trying the new version.
And if you enjoy the demo - wishlist the full game and tell your friends.
See you in the dungeon.
Follow us here:
📍 Void Dungeon on X: https://x.com/VoidDungeonGame
📍 TRIK SOFT on X: https://x.com/PulsaSingular
And don’t forget to follow better. publishing’s channels:
🔷 X: https://x.com/betterpubpro
🔷 FB: https://www.facebook.com/betterpubpro
🔷 Discord: https://discord.gg/5jTytVDch8
