Hello Adventurers,
Thank you all for playing the Void Dungeon demo and sharing your feedback with us. We've been carefully going through your reports and suggestions, and we've just released another small update focused on stability, gameplay balance, and quality-of-life improvements.
Here’s what’s new in this update:
Fixes
Fixed an issue with an enemy ability that could still cause crashes
Improved saving and loading of audio volume settings
Improved handling of audio device changes in the system (for example when switching headphones)
Gameplay & Balance
Reduced the chance of receiving identical item stat rolls in a row
Reworked how item stats are rolled to improve progression between rarities (applies to newly acquired items)
Increased the Knight's melee attack radius
Improved the timing of the Wild Strike Knight skill so both hits connect more reliably
Reworked health and mana regeneration when the player is fed – the buff now has a stronger effect at lower levels
Increased the drop chance of potions
UI & Quality of Life
Added information about the food requirement for health and mana regeneration to passive skill tooltips
Added a “No Food Buff” indicator in the player stats window
We’re continuing to improve the demo and polish the experience based on your feedback. Every report, suggestion, and play session helps us make the game better.
Thank you again for playing Void Dungeon and helping us shape the game!
