⚠️ The Weekly Patch is Live!
🆕 New Features:
+ Added a settings section allowing key remapping;
+ Added an emote wheel (opens by default when holding the TAB key);
+ Added an emote wheel editor window;
+ Added 12 new emotes;
+ Added player animations for riding STRIDEWING;
+ Added sideways movement animations for STRIDEWING;
♻️ Changes:
~ Riding animals now use the running animation;
~ Stridewing now uses a backward walking animation;
~ If no quest is active in the quest window, the first one is selected automatically;
~ Removed the DEEPSLATE_BRICKS_STAIRS block, which was an unused duplicate of DEEPSLATE_BRICK_STAIRS;
~ Slightly adjusted some recipes, particularly STONE_FURNACE;
~ Slightly improved some player animations;
~ FARMLANDS and WET_FARMLANDS blocks now break into DIRT;
~ Removed the outdated FURNACE block from the abandoned_house01 structure;
~ Decreased lighting of in-hand item at night on the surface;
~ In third person view, in "frontal" mode (F5 twice) you can now rotate the camera around the player using the Numpad4 & Numpad6 keys;
🐞 Bug Fixes:
* Fixed gamepad controls;
* Fixed unnecessary mob animations or absent animations when riding a mob in some cases;
* Fixed some errors caused by data conflicts when loading a player riding a mob;
* Fixed fabrication errors in inventory when it's full;
* Fixed some errors in the text of story tasks;
* Fixed the inability to mine iron ore with a PRIMITIVE_AXE;
* Fixed most of the duplicate recipes (same materials -> different results);
* Fixed a bug that caused STOVE recipes to not work correctly;
* Fixed a tag error that prevented some recipes from being used;
* Fixed the inability to mine titanium and diamond ore using SCRAP_PICKAXE;
* Fixed the inability to process logs into planks in the player's inventory (without using workbenches);
* Fixed quest structures placement, copper cluster will no longer appear in the jungle tree canopy;
* Fixed rare bug with small-time rollback changes in a chunk, mostly affecting quest structures;
