Requiem For a Lost World has been available on Steam for less than a month, and I myself have done very little advertising. It's a big milestone to reach in such a short time.
I'm a bit sick right now, but I would like to sincerely thank everyone who contributed to turning this goal into reality. I will try to come up with something to celebrate the occasion in game too~
Here is to hope for a good launch in a couple of days (qο½₯βο½₯)οΎοΎ
Since I'm here, I might as well yap a bit on what's to come-
If you follow Requiem For a Lost World on X (twitter, ugh), some of this may be old news (follow us there, please) but here comes a bit of things and stuff:
- Firstly, I would love to get some feedback and start working on anything you might find annoying/unfun/broken and so on - I hope there isn't much bad though.
- A new map is in the works, just as planned for one of the Early Access leave conditions, but it's still early to give any estimates on when and how
- 4 new characters are planned for upcoming versions after release, along with new weapons and upgrades
- Art assets will be steadily improving over time, as even with AI it takes time to make them look decent enough
- In the future, game versions will be available to everyone in 3 branches that you can switch in the Beta tab in Steam: Preview, Release and Fallback (altho I would recommend sticking to the stable Release branch). Just keep in mind that for CO-OP, you all need to be on the same version!
Thank you again, and I hope that you will enjoy the content currently present in the game and the future ones to come!
