Hello!
I would like to update you all on upcoming features of version 1.7.3.
I also missed the changelog post for 1.7.2 I'm sorry (っ °Д °;)っ
Anyway, as mentioned in previous announcement I'll be focusing on implementing a few new characters and I hope to squeeze them in the next patch. So far one is nearly complete, and we will take a look at him right now!
Meet Rederith - an enigmatic warrior with deep ties to The Abyss of the North. Not much is known about him aside from sightings of other Abyss delvers and a few wanted posters around the Capital. One is certain, only the most dangerous beings are able to survive in the harsh environment - and he - is no exception.
Rederith wields a life draining katana called Blood Dept

Each hit of this weapon drains a percentage of his max health to boost its own damage - don't worry tho, it cannot kill him~ In fact it's quite handy for his passive!
Rederith cannot gain Crit Rate nor Crit Damage via normal means. Instead, he converts his missing health into strength - boosting both depending on his health loss. Thanks to his rank-ups he's also great for dealing with enemies of various resistances.
And now you shall Witness! his ultimate

He pauses all stage timers, enemy movements and weapon attacks while channeling his ultimate before unleashing a series of slashes dealing a few rapid instances of physical damage to every enemy on the field.
Now that he's been presented properly, I would like to give a little insight on his development.
I wanted to make him a special character serving both as a thank you to the person I borrowed the name from and as a teaser for the new game map/lore region of Requiem For a Lost World.
So, how would I make a character feel fresh in the current economy? I went through a few iterations of his kit, focusing more on movement, but it was just another variation of move = more damage, and we have that on a lesser scale with Chitose already.
Then I thought that hey, characters that hurt themselves are quite edgy and scary, so maybe that would fit- But we already have characters that work with HP manipulation such as David and Nishi.
Well, we don't have a glass cannon character yet, so let's try that! I also wanted to avoid the typical crit build on a DPS character to open more build variation for items that normally would get less attention.
And to top it all off ultimate needed to be something flashy and powerful!
That's basically the design thoughts behind him!
I would also like to shine some light on upcoming changes that are still being worked on:
- Status bar will display all buffs present on the character - right now it does not display simple stat buffs
- Simplified character selection screen - current one is pretty, but the more characters there are, the more tedious it becomes to select the one you want to play
- Difficulty rebalancing - I tried to balance out the EXP gain in 1.7.2, but I don't think it changed a whole lot, so I'm still working on it. Balancing is a very touchy subject o(一︿一+)o
- And of course some bug fixes that I find along the way
That's it for today, I don't yet have an ETA for version 1.7.3, it could be somewhere around next week if I decide to ship Rederith alone, but I would like to get at least one more character out in this version, and she's being worked on alongside her partner character so... 2 in 1 deal.
Let me know what you think and thank you for continuous support!
