These are the major changes in alpha v.32
-The expedition update adds a new objective to the game “Data collection”, you will be able to place weather monitors, collect data from buoys in the open sea, and then upload this data to get different rewards (from critical items like med kits to items that will allow you to customize the look of your base)
-Added small intro
-Animal AI: deer, lion, wolf will now evade trees when they either chasing or running away from you.
-Npcs now have their own name and “efficiency” level, this affects how they perform the tasks assigned by the player. I.E a hunter with a high efficiency level will bring more meat after a hunting trip.
-Npcs now sleep, this makes them unavailable for work at certain hours.
-You can now customize the look of your base by using paint buckets.
-Major improvements to the building process, now you are able to see how large structures will be placed and everything is more dynamic.
-New structures:
-Hardware welder (replaces metal gatherer, and hardware components replace the “metal” resource)
-Antenna: Allows you to upload data, an antenna is also required to start setting up a new base.
-Eco-ranger: Makes use of local data to go on eco-friendly campaigns which will improve the health of the ecosystem.
-Tent: cheap to build, allows you to sleep and save your game anywhere.
-Weather monitor, ice caps monitor: use them to gather data every dayl
-Storms no longer send you back in time, they will now wipe your resources and local data if you do not meet the demands.
-New map with improved flow and balance.
-Day/night transition system color palette revised and improved.
-New ambient occlusion technique.
-Player 2 is now able to build some structures, including: traps, weather and ice caps monitor,
-Huge improvements to the UI.
-Penguins.
-You can now change between gun and tools by using keys 1,2,3,4,5
-Your arms and tools now take less space in the screen.