Hello Knights.
After looking through the game last night I discovered a list of issues that I've gone ahead and solved, I hope the experience is a little more polished, happy slicin'.
-HW
Adjusted a spawn point in the Ruins
Conversations now disable AI globally temporarily
Fixed a yield error with Mirnun (Throneroom)
Fixed a error where reverb is only established on grass layers
Controller gylphs have been adjusted on the MenuBar
Nachtkrapp's Attack cycles have been reduced from 3 to 2
Rune Slipstrike damage augment has been reduced from 4.0 to 1.25
Reduced aspects of Upgraded SS_Rune
Jürie damage Has been reduced from 70 to 55
HUD now updates on firing the grenade launcher
DigitalVisor now colours GL Text
Fixed minor typos and grammatical errors and added additional lines
Reduced total armour rating for Battle Breaker Armor from 5.0 to 3.0
Majour & Captain damage rates have been reduced preportionately
Adjusted Geography of Slavemaster F2
Reduced enemy count in Slavemaster F4
Player will now become invincible during last seconds of Slavemaster Bossfight to limit after-defeat deaths
Slavemaster Boss-fight delay time has been increased.
Reduced knockback to entities from explosive attacks.
Fixed an error discovered by a player about crafting menu scrolling
Increased damage of the Mace to outpace the Pickaxe
