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1.9.4

  • Fixed an issue where the locked bunker would only carve out terrain for the host player

  • Fixed that same issue when spawning Scorched Transponder buildings in the Gravity Farm :p

  • Fixed laptop screens in the main menu sometimes missing their texture

  • The sound for regenerating health stops playing when you pause time by opening your inventory in singleplayer. No more BWWWRRRRR while you sit in your inventory.

  • In the lobby list, the button to reset your lobby name only appears if you’re hosting the lobby

  • The mission select screen is SUPPOSED to make sure that at least one of each mission is spawned on New Atlas, but it was bugged!! Now it’s not bugged.

  • The Backlog task to kill enemies in Ouroboros now correctly progresses from kills in Ouroboros Blitz

  • Fixed an issue where fired plates would stay in the world forever if you opened and closed your inventory

  • The HUD element for DMLR’s Autocycler now has correct timing when Coronal Ejection is also equipped

  • Fixed an issue where dying inside the Prized Possession facility could respawn you outside the playable area

  • Battery Barry no longer flashbangs you with a massive blue icon when someone picks him up

Plate Launcher - Vector Interdiction had some unintended interactions with upgrades that made it deal way more damage than intended while bypassing those upgrades’ downsides. We’re making a few small changes to how it combines with other upgrades. It might still be too good but that’s ok for now.

  • Vector Interdiction plates don’t bounce

  • Nice Catch deals reduced damage to you when you redirect a plate

  • Your accuracy of redirecting plates is affected by the Plate Launcher’s spread

  • Improvised Explosives doesn’t continue to reduce the plate’s damage if it triggers more than once

Previous patch notes from 1.9.3 that I forgot to post:

Ouroboros Blitz

  • Blitz is now available after you play normal Ouroboros once (previously you had to complete an Ouroboros run to unlock it)

  • Fixed an issue where the final boss would drop contraband upgrades even though the mission had ended

  • Fixed a bug that could allow Blitz to continue after killing the Amalgamation

  • Since Blitz is meant to be a streamlined version of Ouroboros, we’re trying out a change where Contraband Scrap and shops are removed from Blitz. Let us know what you think!