Hey [comically corporate sounding synonym for players], happy [day of week]! We’re hard at work on the next update, which will arrive on [insert release date here]. But bracket jokes aside, we’ve got a small update to tune down the new missile enemies a bit:
Missile Arrays despawn 92% faster after being detached from an enemy, making it much less likely for another enemy to pick them up.
Mortars despawn 75% faster after being detached from an enemy.
Reduced Missile Array health by 30%
Reduced Mortar health by 10%
Reduced Rocket Grunt shell health by 17%
Missile Array and Mortar attack interval scales with threat level. We’ve turned up their minimum interval so that missiles don’t fire quite so often on higher threats.
Missile Array and Mortar projectile speeds also scale with threat level and we’ve also limited their maximum interval so that they aren’t as fast on higher threats.
Fixed an issue where multiple missiles weapons and Blast Pod Launchers on the same enemy would sometimes all begin firing at the exact same time
Also…
Fixed an issue where Hot Boxing wasn’t displaying how much fire it applied
Fixed an issue where Glider’s Rocket Salvo could sometimes lock onto yourself
Fixed an issue where Glider’s Rocket Salvo could lock onto targets behind you
