Fixed a rare bug that would get you stuck in the initial weapon select if the game thought you had applied upgrades applied on the wrong item
Fixed a UI bug that displayed Fencing Construction’s +1 magazine size after its turbocharge, making it seem like the magazine increase was part of the turbocharge rather than the base upgrade
Devastator grenades now bounce off Bruiser’s shield
Fixed an issue where completing main objectives counted for backlog tasks that required side objective completions
Fixed an issue where upgrade popups always said ‘new’ even if you had already discovered the upgrade
Fixed an incorrect translation in Brazilian Portuguese for mission modifiers that make normal damage apply an element to you
Hovering over the player level in your inventory shows how it’s calculated
Upgrades that can be turbocharged now show a prompt letting you know that you can hold E to view turbocharged stats
Adjusted the volume of some sounds that were too quiet or loud
- News and updates
- Mycopunk
- Patch 1.5.5
Source: Steam Community (opens in a new tab)
