This fifth beta of the 0.1.7 release focuses on quality after releasing 2 training in the previous beta. Thanks a lot for all your comments and bug reports. Feel free to report any issue using the internal BugReporter, on my discord server https://discord.gg/xfN5n4aNVE or on bluesky https://bsky.app/profile/oxeron.com

New features
Display a message if player changes level by day with candle equipped
Level design for training areas: add lights for night
Changed features
Code quality in state machines
Resume game is now the first option of the pause menu
Export game version exclude files and systems used for development
Fully reworked the global pause game and cutscene pause system
Actors are now enabled when level is fully loaded
Save stone now manage elevation level (player can only interact with objects on the same level)
Reworked skeleton spawner system
Reworked doors and stairs next level path
Patrol actors can now wait at wait points
Woody cannot be summoned during a cutscene
Rework eyes component
Review game save migration for moved files
Bugfixes
Fix issues with actor navigation and avoidance
Fix a concurrent bug in quests if two objects in separate level have the same name
Fix Woody follow player state during cutscene
Fix a lot of bugs found during play tests (thanks again to all the testers ❤️)
Known issues
No known issue
Coming next
Remap keys settings
More NPC
System and dependencies changes
Migrate to Godot 4.5.1
DialogueManager updated to 3.8.1
Sentry updated to 1.0.0-beta3
