Hello fellow ski resort builders 👋😎
I’m happy to write this first small blog post in which I will give you more details about Skingdom 🚠
Today, let me introduce you the talent system, which is a gameplay mechanic I personally love 😁
So, in Skingdom you will be able to unlock talent points in two ways :
- Spending a predetermined amount of money
- Reaching some key points in the life of your ski resort (like welcoming 250 guests or building your 20th slope)
Then, unlock talents by spending points in one of the three talent trees :
- Ecology
- Company
- Development
Each tree contains 16 unique talents that will help you improve your resort in different ways.
Additionally, each tree will offer you 4 “special” talents that will only be available when spending 4, 6, 8 and 10 points in it.
Here is the original sketch for the talents UI in the game I drew a few months ago :

And here is the actual state of the UI design (don’t mind the weird colors and icons, it’s still work in progress) :

Here is an example of a talent for each tree 👇
| Ecology | Company | Development | |
| Name | Lift recycling | Headhunter | Improved markup |
| Description | You recycle ski lifts better, which increases the money collected by destroying them | Reduces the base salary of employees offered during recruitment | Improves slopes markings and reduces the number of accidents |
And that’s it for today! Hope you enjoyed this small sneak peak 😊
Don’t forget to subscribe to the Skingdom’s newsletter if you want to learn more about the game.
See you soon in the realm of ski!
Take care,
Yannis.
