Earlier today the demo for A Wicked Game went live! I am so excited for you all to try out some of the early game levels and try to reach the end of the demo.
I did get to see quite a few folks trying out the game, and ideas for the remainder of the game are exploding! Lots of notes from today (on top of the pre-existing roadmap. There were also a few adjustments made based on some initial feedback. Some noteworthy inclusions:
- An unintended shortcut on one level was plugged up
- Three levels were made more difficult <3
- One level was made easier (I am so generous I know)
- A bug with the end of the demo was fixed! (huge)
- I increased the chance of one fun secret thing occurring!
I will continue to be attentive to bugs and fixes as they come up! I am also of course working on the remaining work of the entire game and its secrets beyond the demo. If you want to keep up with things more closely and provide thoughts and feedback, don't forget to join the discord! That is where I will post the most consistently about the game. Much to do.
Thanks for suffering! Don't forget to review the game when you're done!

