Celebrate the Festive season with us! 🐈 & 🐥wish you the very best! You can also grab a copy for your stocking for Nintendo Switch and XBOX, and so much more good feline fun is coming in the new year, so stay tuned!
-Raycasting and Furry Mode enabled running at 4K!
This patch fixes a lot of things and adds new content and polishes up the game even more!
🎄 🎁 Content Update
- Added Skull Rock Island to Sharkie's Cove, and Zeusy makes his appearance here! This improves continuity with the world designs across the game.
- Restored Motion Blur to Georgie's camera which was disabled in the original releases due to a engine bug. This has now been addressed.
🐛 Polishing Up and bug fixes!
- Added glow lighting effect to Fishies, illuminating the area around them.
- Added scene decoration and finishings to Sharkie's Cove
- Fixed baked lighting in Sweety's Spaces.
- Fixed lighting on Burrow and his molehills.
- Improved lighting and specular highlights in Gingy's Glacier.
- Reduced memory usage when loading new areas (All)
- Reduced runtime memory footprint by removing redundant code and package dependencies (All)
- Reduced depth of field blur effect when underwater, as it made navigation slightly difficult before. (All)
- Increased shader performance and improved texture streaming (All)
- Fixed black shader glitched box appearing on water reflections from the sun in Home Turf. (Nintendo Switch)
- Fixed incorrect coloring of houses in home Turf. (All)
- Fixed potential random crash that could occur when leaving worlds and re-entering quickly. (Nintendo Switch, XBOX)
- Improved performance on World Select / File Select screens due to texture depth buffer issues. (All)
- Significantly improved framerates throughout (Nintendo Switch, Mitigation for All)
- Improved object and enemy collisions (All)
- Improved Water rendering performance (Nintendo Switch)
- Fixed glitched eye textures that could appear quickly when first opening the Pause Menu. (Nintendo Switch)
- Fixed seam between sand and ocean under huts in Sharkie's Cove.
- Improved water in Glitter Cave
- Significantly improved texture resolutions and scaling in Magey's Mountain
- Fixed bounding box for climbable ship masts on Ghost Ship, making the collision much more accurate.
- Fixed bug with timer in world not compiling overall time spent in that world unless a new time session surpassed it, giving highly inaccurate results.
- Fixed bug with close button on Settings menu in-game being out of screen randomly.
- Increased swimming speed.
- Fixed minor performance issue related to non-static objects in Sharkie's Cove.
- Fixed null reference checks in Sharkie's Cove.
- Fixed overload of debug checks in Sharkie's Cove.
- Fixed glitch with occlusion in Sharkie's Cove showing rocks / cliffs improperly.
- Fixed bug with the sharky crewmate eventually becoming off-centered from the crow's nest due to an animation oversight.
- Added motion blur and minor distortion when swimming underwater
- Fixed bug with interaction with Sharkie's first mate not always triggering due to bounding box error
- Fixed lighting of Whaley's Tongue.
- Fixed Sweety's Spaces Mini-map being too zoomed out.
- Fixed unobtainable blue coins in Sweety's Spaces.
- Improved coloring and lighting of wood textures of Rattie's Lair.
- Enabled GPU instance for Rattie's Lair, improving performance.
- Fixed delay restarting Sharkie's Cove music when ending the loop.
- Added Ghosties to the Ghost Ship in Sharkie's Cove.
- Fixed offsetfloating tree in sharkies cove by entrance
- Bushes in Sharkie's Cove are now animated.
