Patch Notes: 0.11.10
Hello Dreamers!
We will be posting regular patch notes from now on:
Bugfixes:
Fixed a breaking bug where the first bench in University Ruins (Grand Hall) was set to some other checkpoint menu.
Fixed a bug where fast travel did not save the new checkpoint as the respawn point.
Fixed a bug with combat rooms and dropping rewards, which can sometimes occur if you die at the sametime as the last enemy (die and complete the combat room at the same time.
Fixed UI pivot bugs with non-16x9 resolution screens.
Fixed a infinite falling bug in Solura's secret track area beneath the lake (sorry to spoil it)
Polish:
Added support for Mouse Forward and Mouse Backward key bindings.
Reduced watergun charge duration at earlier levels by to up 25% at lv0, making it easier to use.
A big thank you to everyone who playtested the game. Your voice really matters to us and it helps us move forward with our big ideas.
Keep dreaming,
Team Crescendo
